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Diffstat (limited to 'sway/desktop/shaders/quad_round.frag')
-rw-r--r--sway/desktop/shaders/quad_round.frag10
1 files changed, 7 insertions, 3 deletions
diff --git a/sway/desktop/shaders/quad_round.frag b/sway/desktop/shaders/quad_round.frag
index e347284b..ddd6fe9b 100644
--- a/sway/desktop/shaders/quad_round.frag
+++ b/sway/desktop/shaders/quad_round.frag
@@ -7,9 +7,13 @@ uniform vec2 position;
uniform float radius;
void main() {
- vec2 half_size = size / 2.0;
+ vec2 half_size = size * 0.5;
vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
- float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius;
- float smoothedAlpha = 1.0 - smoothstep(-1.0, 1.0, distance);
+ float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius;
+ float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist);
gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
+
+ if (gl_FragColor.a == 0.0) {
+ discard;
+ }
}