diff options
Diffstat (limited to 'sway/desktop/shaders/quad_round.frag')
-rw-r--r-- | sway/desktop/shaders/quad_round.frag | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/sway/desktop/shaders/quad_round.frag b/sway/desktop/shaders/quad_round.frag index e347284b..ddd6fe9b 100644 --- a/sway/desktop/shaders/quad_round.frag +++ b/sway/desktop/shaders/quad_round.frag @@ -7,9 +7,13 @@ uniform vec2 position; uniform float radius; void main() { - vec2 half_size = size / 2.0; + vec2 half_size = size * 0.5; vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius; - float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius; - float smoothedAlpha = 1.0 - smoothstep(-1.0, 1.0, distance); + float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius; + float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist); gl_FragColor = mix(vec4(0), v_color, smoothedAlpha); + + if (gl_FragColor.a == 0.0) { + discard; + } } |