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-rw-r--r--sway/desktop/shaders/corner.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/sway/desktop/shaders/corner.frag b/sway/desktop/shaders/corner.frag
index 9c5f0981..7699299a 100644
--- a/sway/desktop/shaders/corner.frag
+++ b/sway/desktop/shaders/corner.frag
@@ -20,7 +20,7 @@ void main() {
vec2 center = gl_FragCoord.xy - position - half_size;
float distance = roundedBoxSDF(center, half_size - half_thickness, radius + half_thickness);
float smoothedAlphaOuter = 1.0 - smoothstep(-1.0, 1.0, distance - half_thickness);
-// Create an inner circle that isn't as anti-aliased as the outer ring
+ // Create an inner circle that isn't as anti-aliased as the outer ring
float smoothedAlphaInner = 1.0 - smoothstep(-1.0, 0.5, distance + half_thickness);
gl_FragColor = mix(vec4(0), v_color, smoothedAlphaOuter - smoothedAlphaInner);