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Diffstat (limited to 'sway/desktop/render.c')
-rw-r--r--sway/desktop/render.c22
1 files changed, 17 insertions, 5 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index 3a3517c1..08b7f240 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -1,4 +1,3 @@
-#define _POSIX_C_SOURCE 200809L
#include <stdio.h>
#include <assert.h>
#include <GLES2/gl2.h>
@@ -9,14 +8,16 @@
#include <wlr/render/gles2.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h>
+#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_matrix.h>
-#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output.h>
-#include <wlr/types/wlr_compositor.h>
+#include <wlr/types/wlr_output_layout.h>
+#include <wlr/util/box.h>
#include <wlr/util/region.h>
-#include "log.h"
+
#include "config.h"
+#include "log.h"
#include "sway/config.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/input/input-manager.h"
@@ -340,9 +341,20 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam
box.height += 2 * blur_sigma;
// Uses the outer radii of the window for a more realistic look
- corner_radius = corner_radius + border_thickness;
+ corner_radius += border_thickness;
pixman_region32_t damage = create_damage(box, output_damage);
+
+ // don't damage area behind window since we dont render it anyway
+ struct wlr_box inner_box;
+ memcpy(&inner_box, _box, sizeof(struct wlr_box));
+ inner_box.x += corner_radius;
+ inner_box.y += corner_radius;
+ inner_box.width -= 2 * corner_radius;
+ inner_box.height -= 2 * corner_radius;
+ pixman_region32_t inner_damage = create_damage(inner_box, output_damage);
+ pixman_region32_subtract(&damage, &damage, &inner_damage);
+
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;