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-rw-r--r--sway/desktop/fx_renderer/shaders/meson.build1
-rw-r--r--sway/desktop/fx_renderer/shaders/quad_round.frag4
-rw-r--r--sway/desktop/fx_renderer/shaders/stencil_mask.frag17
3 files changed, 18 insertions, 4 deletions
diff --git a/sway/desktop/fx_renderer/shaders/meson.build b/sway/desktop/fx_renderer/shaders/meson.build
index 83119963..7a27de80 100644
--- a/sway/desktop/fx_renderer/shaders/meson.build
+++ b/sway/desktop/fx_renderer/shaders/meson.build
@@ -8,6 +8,7 @@ shaders = [
'corner.frag',
'quad.frag',
'quad_round.frag',
+ 'stencil_mask.frag',
'tex.frag',
]
diff --git a/sway/desktop/fx_renderer/shaders/quad_round.frag b/sway/desktop/fx_renderer/shaders/quad_round.frag
index 4099e60a..02e99028 100644
--- a/sway/desktop/fx_renderer/shaders/quad_round.frag
+++ b/sway/desktop/fx_renderer/shaders/quad_round.frag
@@ -36,8 +36,4 @@ void main() {
float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius;
float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist);
gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
-
- if (gl_FragColor.a == 0.0) {
- discard;
- }
}
diff --git a/sway/desktop/fx_renderer/shaders/stencil_mask.frag b/sway/desktop/fx_renderer/shaders/stencil_mask.frag
new file mode 100644
index 00000000..496981ef
--- /dev/null
+++ b/sway/desktop/fx_renderer/shaders/stencil_mask.frag
@@ -0,0 +1,17 @@
+precision mediump float;
+varying vec2 v_texcoord;
+
+uniform vec2 half_size;
+uniform vec2 position;
+uniform float radius;
+
+void main() {
+ vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
+ float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius;
+ float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist);
+ gl_FragColor = mix(vec4(0.0), vec4(1.0), smoothedAlpha);
+
+ if (gl_FragColor.a == 0.0) {
+ discard;
+ }
+}