diff options
Diffstat (limited to 'sway/desktop/fx_renderer/shaders')
-rw-r--r-- | sway/desktop/fx_renderer/shaders/meson.build | 1 | ||||
-rw-r--r-- | sway/desktop/fx_renderer/shaders/quad_round.frag | 4 | ||||
-rw-r--r-- | sway/desktop/fx_renderer/shaders/stencil_mask.frag | 17 |
3 files changed, 18 insertions, 4 deletions
diff --git a/sway/desktop/fx_renderer/shaders/meson.build b/sway/desktop/fx_renderer/shaders/meson.build index 83119963..7a27de80 100644 --- a/sway/desktop/fx_renderer/shaders/meson.build +++ b/sway/desktop/fx_renderer/shaders/meson.build @@ -8,6 +8,7 @@ shaders = [ 'corner.frag', 'quad.frag', 'quad_round.frag', + 'stencil_mask.frag', 'tex.frag', ] diff --git a/sway/desktop/fx_renderer/shaders/quad_round.frag b/sway/desktop/fx_renderer/shaders/quad_round.frag index 4099e60a..02e99028 100644 --- a/sway/desktop/fx_renderer/shaders/quad_round.frag +++ b/sway/desktop/fx_renderer/shaders/quad_round.frag @@ -36,8 +36,4 @@ void main() { float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius; float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist); gl_FragColor = mix(vec4(0), v_color, smoothedAlpha); - - if (gl_FragColor.a == 0.0) { - discard; - } } diff --git a/sway/desktop/fx_renderer/shaders/stencil_mask.frag b/sway/desktop/fx_renderer/shaders/stencil_mask.frag new file mode 100644 index 00000000..496981ef --- /dev/null +++ b/sway/desktop/fx_renderer/shaders/stencil_mask.frag @@ -0,0 +1,17 @@ +precision mediump float; +varying vec2 v_texcoord; + +uniform vec2 half_size; +uniform vec2 position; +uniform float radius; + +void main() { + vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius; + float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius; + float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist); + gl_FragColor = mix(vec4(0.0), vec4(1.0), smoothedAlpha); + + if (gl_FragColor.a == 0.0) { + discard; + } +} |