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path: root/sway/desktop/fx_renderer/fx_renderer.c
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Diffstat (limited to 'sway/desktop/fx_renderer/fx_renderer.c')
-rw-r--r--sway/desktop/fx_renderer/fx_renderer.c48
1 files changed, 12 insertions, 36 deletions
diff --git a/sway/desktop/fx_renderer/fx_renderer.c b/sway/desktop/fx_renderer/fx_renderer.c
index 576d50c6..46668d73 100644
--- a/sway/desktop/fx_renderer/fx_renderer.c
+++ b/sway/desktop/fx_renderer/fx_renderer.c
@@ -13,6 +13,7 @@
#include <wlr/util/box.h>
#include "log.h"
+#include "sway/desktop/fx_renderer/fx_framebuffer.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/desktop/fx_renderer/matrix.h"
#include "sway/server.h"
@@ -35,30 +36,6 @@ static const GLfloat verts[] = {
0, 1, // bottom left
};
-static void create_stencil_buffer(GLuint *buffer_id, int width, int height) {
- if (*buffer_id != (uint32_t) -1) {
- return;
- }
-
- glGenRenderbuffers(1, buffer_id);
- glBindRenderbuffer(GL_RENDERBUFFER, *buffer_id);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *buffer_id);
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- sway_log(SWAY_ERROR, "Stencilbuffer incomplete, couldn't create! (FB status: %i)", status);
- return;
- }
- sway_log(SWAY_DEBUG, "Stencilbuffer created, status %i", status);
-}
-
-static void release_stencil_buffer(GLuint *buffer_id) {
- if (*buffer_id != (uint32_t)-1 && buffer_id) {
- glDeleteRenderbuffers(1, buffer_id);
- }
- *buffer_id = -1;
-}
-
static GLuint compile_shader(GLuint type, const GLchar *src) {
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
@@ -288,12 +265,10 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
return NULL;
}
- renderer->main_buffer.fb = -1;
-
- renderer->blur_buffer.fb = -1;
- renderer->effects_buffer.fb = -1;
- renderer->effects_buffer_swapped.fb = -1;
- renderer->stencil_buffer_id = -1;
+ renderer->main_buffer = fx_framebuffer_create();
+ renderer->blur_buffer = fx_framebuffer_create();
+ renderer->effects_buffer = fx_framebuffer_create();
+ renderer->effects_buffer_swapped = fx_framebuffer_create();
renderer->blur_buffer_dirty = true;
@@ -414,7 +389,6 @@ void fx_renderer_fini(struct fx_renderer *renderer) {
fx_framebuffer_release(&renderer->blur_buffer);
fx_framebuffer_release(&renderer->effects_buffer);
fx_framebuffer_release(&renderer->effects_buffer_swapped);
- release_stencil_buffer(&renderer->stencil_buffer_id);
}
void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
@@ -432,10 +406,13 @@ void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
renderer->wlr_buffer.fb = wlr_fb;
// Create the framebuffers
- fx_framebuffer_create(&renderer->main_buffer, width, height, true);
- fx_framebuffer_create(&renderer->effects_buffer, width, height, false);
- fx_framebuffer_create(&renderer->effects_buffer_swapped, width, height, false);
- create_stencil_buffer(&renderer->stencil_buffer_id, width, height);
+ fx_framebuffer_update(&renderer->main_buffer, width, height);
+ fx_framebuffer_update(&renderer->effects_buffer, width, height);
+ fx_framebuffer_update(&renderer->effects_buffer_swapped, width, height);
+
+ // Add a stencil buffer to the main buffer & bind the main buffer
+ fx_framebuffer_add_stencil_buffer(&renderer->main_buffer, width, height);
+ fx_framebuffer_bind(&renderer->main_buffer);
// refresh projection matrix
matrix_projection(renderer->projection, width, height,
@@ -450,7 +427,6 @@ void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
void fx_renderer_end(struct fx_renderer *renderer) {
// Release the main buffer
fx_framebuffer_release(&renderer->main_buffer);
- release_stencil_buffer(&renderer->stencil_buffer_id);
}
void fx_renderer_clear(const float color[static 4]) {