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-rw-r--r--include/sway/desktop/fx_renderer/fx_renderer.h149
1 files changed, 149 insertions, 0 deletions
diff --git a/include/sway/desktop/fx_renderer/fx_renderer.h b/include/sway/desktop/fx_renderer/fx_renderer.h
new file mode 100644
index 00000000..a48a00e1
--- /dev/null
+++ b/include/sway/desktop/fx_renderer/fx_renderer.h
@@ -0,0 +1,149 @@
+#ifndef _SWAY_OPENGL_H
+#define _SWAY_OPENGL_H
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <stdbool.h>
+
+enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, NONE };
+
+enum fx_tex_shader_source {
+ SHADER_SOURCE_TEXTURE_RGBA = 1,
+ SHADER_SOURCE_TEXTURE_RGBX = 2,
+ SHADER_SOURCE_TEXTURE_EXTERNAL = 3,
+};
+
+enum fx_rounded_quad_shader_source {
+ SHADER_SOURCE_QUAD_ROUND = 1,
+ SHADER_SOURCE_QUAD_ROUND_TOP_LEFT = 2,
+ SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT = 3,
+};
+
+struct decoration_data {
+ float alpha;
+ float saturation;
+ int corner_radius;
+ float dim;
+ float* dim_color;
+ bool has_titlebar;
+};
+
+struct gles2_tex_shader {
+ GLuint program;
+ GLint proj;
+ GLint tex;
+ GLint alpha;
+ GLint pos_attrib;
+ GLint tex_attrib;
+ GLint size;
+ GLint position;
+ GLint radius;
+ GLint saturation;
+ GLint dim;
+ GLint dim_color;
+ GLint has_titlebar;
+};
+
+struct rounded_quad_shader {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ GLint pos_attrib;
+ GLint size;
+ GLint position;
+ GLint radius;
+};
+
+struct fx_renderer {
+ struct wlr_egl *egl;
+
+ float projection[9];
+
+ GLuint stencil_buffer_id;
+
+ struct {
+ bool OES_egl_image_external;
+ } exts;
+
+ struct {
+ PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
+ } procs;
+
+
+ // Shaders
+ struct {
+ struct {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ GLint pos_attrib;
+ } quad;
+
+ struct rounded_quad_shader rounded_quad;
+ struct rounded_quad_shader rounded_tl_quad;
+ struct rounded_quad_shader rounded_tr_quad;
+
+ struct {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ GLint pos_attrib;
+ GLint is_top_left;
+ GLint is_top_right;
+ GLint is_bottom_left;
+ GLint is_bottom_right;
+ GLint position;
+ GLint radius;
+ GLint half_size;
+ GLint half_thickness;
+ } corner;
+
+ struct {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ GLint pos_attrib;
+ GLint position;
+ GLint size;
+ GLint blur_sigma;
+ GLint corner_radius;
+ } box_shadow;
+
+ struct gles2_tex_shader tex_rgba;
+ struct gles2_tex_shader tex_rgbx;
+ struct gles2_tex_shader tex_ext;
+ } shaders;
+};
+
+struct fx_renderer *fx_renderer_create(struct wlr_egl *egl);
+
+void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t height);
+
+void fx_renderer_end();
+
+void fx_renderer_clear(const float color[static 4]);
+
+void fx_renderer_scissor(struct wlr_box *box);
+
+bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
+ const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
+ struct decoration_data deco_data);
+
+bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
+ const struct wlr_box *dst_box, const float matrix[static 9], struct decoration_data deco_data);
+
+void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
+ const float color[static 4], const float projection[static 9]);
+
+void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box,
+ const float color[static 4], const float projection[static 9],
+ int radius, enum corner_location corner_location);
+
+void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box,
+ const float color[static 4], const float projection[static 9],
+ enum corner_location corner_location, int radius, int border_thickness);
+
+void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
+ const float color[static 4], const float projection[static 9], int radius, float blur_sigma);
+
+#endif