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-rw-r--r--include/sway/desktop/fx_renderer.h2
-rw-r--r--sway/desktop/fx_renderer.c54
-rw-r--r--sway/desktop/render.c6
3 files changed, 43 insertions, 19 deletions
diff --git a/include/sway/desktop/fx_renderer.h b/include/sway/desktop/fx_renderer.h
index bf8cd3d1..f2ed0cbc 100644
--- a/include/sway/desktop/fx_renderer.h
+++ b/include/sway/desktop/fx_renderer.h
@@ -48,4 +48,6 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha);
+void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]);
+
#endif
diff --git a/sway/desktop/fx_renderer.c b/sway/desktop/fx_renderer.c
index 299eca9d..5403f763 100644
--- a/sway/desktop/fx_renderer.c
+++ b/sway/desktop/fx_renderer.c
@@ -92,13 +92,6 @@ const GLchar tex_fragment_src_external[] =
/************************
Matrix Consts
*************************/
-/*
-static const GLfloat flip_180[] = {
- 1.0f, 0.0f, 0.0f,
- 0.0f, -1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
-};
-*/
static const GLfloat verts[] = {
1, 0, // top right
@@ -162,7 +155,6 @@ error:
}
// TODO: Hyprland way?
-// TODO: instead of server, have param be server->backend like wlr_renderer_autocreate
struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
struct fx_renderer *renderer = calloc(1, sizeof(struct fx_renderer));
if (renderer == NULL) {
@@ -260,8 +252,6 @@ error:
}
void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t height) {
- //push_gles2_debug(renderer);
-
glViewport(0, 0, width, height);
// refresh projection matrix
@@ -269,9 +259,6 @@ void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t he
WL_OUTPUT_TRANSFORM_FLIPPED_180);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-
- //pop_gles2_debug(renderer);
-
}
void fx_renderer_end() {
@@ -338,8 +325,6 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
// to GL_FALSE
wlr_matrix_transpose(gl_matrix, gl_matrix);
- // push_gles2_debug(renderer);
-
if (!texture_attrs.has_alpha && alpha == 1.0) {
glDisable(GL_BLEND);
} else {
@@ -381,7 +366,6 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
glBindTexture(texture_attrs.target, 0);
- // pop_gles2_debug(renderer);
return true;
}
@@ -395,3 +379,41 @@ bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
};
return fx_render_subtexture_with_matrix(renderer, wlr_texture, &box, matrix, alpha);
}
+
+void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]) {
+ if (box->width == 0 || box->height == 0) {
+ return;
+ }
+ assert(box->width > 0 && box->height > 0);
+ float matrix[9];
+ wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection);
+
+ float gl_matrix[9];
+ wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
+
+ // TODO: investigate why matrix is flipped prior to this cmd
+ // wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
+
+ wlr_matrix_transpose(gl_matrix, gl_matrix);
+
+ if (color[3] == 1.0) {
+ glDisable(GL_BLEND);
+ } else {
+ glEnable(GL_BLEND);
+ }
+
+ glUseProgram(renderer->shaders.quad.program);
+
+ glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix);
+ glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
+
+ glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE,
+ 0, verts);
+
+ glEnableVertexAttribArray(renderer->shaders.quad.pos_attrib);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
+}
+
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index 94ccff42..b7ad1cfa 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -218,7 +218,7 @@ void render_rect(struct sway_output *output,
pixman_region32_t *output_damage, const struct wlr_box *_box,
float color[static 4]) {
struct wlr_output *wlr_output = output->wlr_output;
- struct wlr_renderer *renderer = wlr_output->renderer;
+ struct fx_renderer *renderer = output->server->renderer;
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
@@ -239,7 +239,7 @@ void render_rect(struct sway_output *output,
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
- wlr_render_rect(renderer, &box, color,
+ fx_render_rect(renderer, &box, color,
wlr_output->transform_matrix);
}
@@ -1028,7 +1028,6 @@ static void render_seatops(struct sway_output *output,
void output_render(struct sway_output *output, struct timespec *when,
pixman_region32_t *damage) {
struct wlr_output *wlr_output = output->wlr_output;
- struct wlr_renderer *wlr_renderer = output->server->wlr_renderer;
struct fx_renderer *renderer = output->server->renderer;
struct sway_workspace *workspace = output->current.active_workspace;
@@ -1141,6 +1140,7 @@ render_overlay:
render_drag_icons(output, damage, &root->drag_icons);
renderer_end:
+ struct wlr_renderer *wlr_renderer = output->server->wlr_renderer;
fx_renderer_scissor(NULL);
wlr_renderer_begin(wlr_renderer, wlr_output->width, wlr_output->height);
wlr_output_render_software_cursors(wlr_output, damage);