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authorBrian Ashworth <[email protected]>2019-05-30 03:30:08 -0400
committerSimon Ser <[email protected]>2019-05-30 10:47:42 +0300
commit6afb392823d27ec69bedc8fd74263c3d072cca29 (patch)
treea1a72a233a2ef8e89240b7702d7c9eabb3444bf0 /sway/input/keyboard.c
parent2c6a10c4ba8e1ab97db81677e32ca1580e4f0430 (diff)
bindings: allow unlocked and locked bindings
This changes the behavior of bindings to make the `BINDING_LOCKED` flag conflicting, which will allow for both unlocked and locked bindings. If there are two matching bindings and one has `--locked` and the other does not, the one with `--locked` will be preferred when locked and the one without will be preferred when unlocked. If there are two matching bindings and one has both a matching `--input-device=<input>` and `--locked` and the other has neither, the former will be preferred for both unlocked and locked. This also refactors `get_active_binding` in `sway/input/keyboard.c` to make it easier to read.
Diffstat (limited to 'sway/input/keyboard.c')
-rw-r--r--sway/input/keyboard.c43
1 files changed, 31 insertions, 12 deletions
diff --git a/sway/input/keyboard.c b/sway/input/keyboard.c
index 78e8fa0c..dcfaa4fa 100644
--- a/sway/input/keyboard.c
+++ b/sway/input/keyboard.c
@@ -146,7 +146,7 @@ static void get_active_binding(const struct sway_shortcut_state *state,
uint32_t modifiers, bool release, bool locked, const char *input) {
for (int i = 0; i < bindings->length; ++i) {
struct sway_binding *binding = bindings->items[i];
- bool binding_locked = binding->flags & BINDING_LOCKED;
+ bool binding_locked = (binding->flags & BINDING_LOCKED) != 0;
bool binding_release = binding->flags & BINDING_RELEASE;
if (modifiers ^ binding->modifiers ||
@@ -178,18 +178,37 @@ static void get_active_binding(const struct sway_shortcut_state *state,
continue;
}
- if (*current_binding && *current_binding != binding &&
- strcmp((*current_binding)->input, binding->input) == 0) {
- sway_log(SWAY_DEBUG, "encountered duplicate bindings %d and %d",
- (*current_binding)->order, binding->order);
- } else if (!*current_binding ||
- strcmp((*current_binding)->input, "*") == 0) {
- *current_binding = binding;
-
- if (strcmp((*current_binding)->input, input) == 0) {
- // If a binding is found for the exact input, quit searching
- return;
+ if (*current_binding) {
+ if (*current_binding == binding) {
+ continue;
}
+
+ bool current_locked =
+ ((*current_binding)->flags & BINDING_LOCKED) != 0;
+ bool current_input = strcmp((*current_binding)->input, input) == 0;
+ bool binding_input = strcmp(binding->input, input) == 0;
+
+ if (current_input == binding_input
+ && current_locked == binding_locked) {
+ sway_log(SWAY_DEBUG,
+ "Encountered conflicting bindings %d and %d",
+ (*current_binding)->order, binding->order);
+ continue;
+ }
+
+ if (current_input && !binding_input) {
+ continue; // Prefer the correct input
+ }
+
+ if (current_input == binding_input && current_locked == locked) {
+ continue; // Prefer correct lock state for matching inputs
+ }
+ }
+
+ *current_binding = binding;
+ if (strcmp((*current_binding)->input, input) == 0 &&
+ (((*current_binding)->flags & BINDING_LOCKED) == locked)) {
+ return; // If a perfect match is found, quit searching
}
}
}