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authorWill McKinnon <[email protected]>2023-04-03 20:16:54 -0400
committerWill McKinnon <[email protected]>2023-04-03 20:16:54 -0400
commit41df328325afd60a33d8d0cb0f32473ecac2df74 (patch)
tree6521b8a02d7af966cec4268c003d8890ce20782c /sway/desktop/shaders
parent4d1af6500491bdc301b590916fd04f5d8ec6a2c2 (diff)
style: unified rounded quad shaders
Diffstat (limited to 'sway/desktop/shaders')
-rw-r--r--sway/desktop/shaders/meson.build2
-rw-r--r--sway/desktop/shaders/quad_round.frag22
-rw-r--r--sway/desktop/shaders/quad_round_tl.frag14
-rw-r--r--sway/desktop/shaders/quad_round_tr.frag14
-rw-r--r--sway/desktop/shaders/tex.frag1
5 files changed, 20 insertions, 33 deletions
diff --git a/sway/desktop/shaders/meson.build b/sway/desktop/shaders/meson.build
index 14014c7d..6c0dd1d3 100644
--- a/sway/desktop/shaders/meson.build
+++ b/sway/desktop/shaders/meson.build
@@ -6,8 +6,6 @@ shaders = [
'corner.frag',
'quad.frag',
'quad_round.frag',
- 'quad_round_tl.frag',
- 'quad_round_tr.frag',
'tex.frag',
]
diff --git a/sway/desktop/shaders/quad_round.frag b/sway/desktop/shaders/quad_round.frag
index ddd6fe9b..4dcf0c53 100644
--- a/sway/desktop/shaders/quad_round.frag
+++ b/sway/desktop/shaders/quad_round.frag
@@ -1,3 +1,11 @@
+#define SOURCE_QUAD_ROUND 1
+#define SOURCE_QUAD_ROUND_TOP_LEFT 2
+#define SOURCE_QUAD_ROUND_TOP_RIGHT 3
+
+#if !defined(SOURCE)
+#error "Missing shader preamble"
+#endif
+
precision mediump float;
varying vec4 v_color;
varying vec2 v_texcoord;
@@ -6,9 +14,19 @@ uniform vec2 size;
uniform vec2 position;
uniform float radius;
-void main() {
+vec2 getCornerDist() {
+#if SOURCE == SOURCE_QUAD_ROUND
vec2 half_size = size * 0.5;
- vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
+ return abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
+#elif SOURCE == SOURCE_QUAD_ROUND_TOP_LEFT
+ return abs(gl_FragCoord.xy - position - size) - size + radius;
+#elif SOURCE == SOURCE_QUAD_ROUND_TOP_RIGHT
+ return abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius;
+#endif
+}
+
+void main() {
+ vec2 q = getCornerDist();
float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius;
float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist);
gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
diff --git a/sway/desktop/shaders/quad_round_tl.frag b/sway/desktop/shaders/quad_round_tl.frag
deleted file mode 100644
index 758fece9..00000000
--- a/sway/desktop/shaders/quad_round_tl.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-precision mediump float;
-varying vec4 v_color;
-varying vec2 v_texcoord;
-
-uniform vec2 size;
-uniform vec2 position;
-uniform float radius;
-
-void main() {
- vec2 q = abs(gl_FragCoord.xy - position - size) - size + radius;
- float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius;
- float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, distance);
- gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
-}
diff --git a/sway/desktop/shaders/quad_round_tr.frag b/sway/desktop/shaders/quad_round_tr.frag
deleted file mode 100644
index 1d8e879f..00000000
--- a/sway/desktop/shaders/quad_round_tr.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-precision mediump float;
-varying vec4 v_color;
-varying vec2 v_texcoord;
-
-uniform vec2 size;
-uniform vec2 position;
-uniform float radius;
-
-void main() {
- vec2 q = abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius;
- float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius;
- float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, distance);
- gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
-}
diff --git a/sway/desktop/shaders/tex.frag b/sway/desktop/shaders/tex.frag
index 51a42c4f..817b838c 100644
--- a/sway/desktop/shaders/tex.frag
+++ b/sway/desktop/shaders/tex.frag
@@ -1,4 +1,3 @@
-/* enum wlr_gles2_shader_source */
#define SOURCE_TEXTURE_RGBA 1
#define SOURCE_TEXTURE_RGBX 2
#define SOURCE_TEXTURE_EXTERNAL 3