diff options
| author | Will McKinnon <[email protected]> | 2023-04-03 20:16:54 -0400 |
|---|---|---|
| committer | Will McKinnon <[email protected]> | 2023-04-03 20:16:54 -0400 |
| commit | 41df328325afd60a33d8d0cb0f32473ecac2df74 (patch) | |
| tree | 6521b8a02d7af966cec4268c003d8890ce20782c /sway/desktop/shaders | |
| parent | 4d1af6500491bdc301b590916fd04f5d8ec6a2c2 (diff) | |
style: unified rounded quad shaders
Diffstat (limited to 'sway/desktop/shaders')
| -rw-r--r-- | sway/desktop/shaders/meson.build | 2 | ||||
| -rw-r--r-- | sway/desktop/shaders/quad_round.frag | 22 | ||||
| -rw-r--r-- | sway/desktop/shaders/quad_round_tl.frag | 14 | ||||
| -rw-r--r-- | sway/desktop/shaders/quad_round_tr.frag | 14 | ||||
| -rw-r--r-- | sway/desktop/shaders/tex.frag | 1 |
5 files changed, 20 insertions, 33 deletions
diff --git a/sway/desktop/shaders/meson.build b/sway/desktop/shaders/meson.build index 14014c7d..6c0dd1d3 100644 --- a/sway/desktop/shaders/meson.build +++ b/sway/desktop/shaders/meson.build @@ -6,8 +6,6 @@ shaders = [ 'corner.frag', 'quad.frag', 'quad_round.frag', - 'quad_round_tl.frag', - 'quad_round_tr.frag', 'tex.frag', ] diff --git a/sway/desktop/shaders/quad_round.frag b/sway/desktop/shaders/quad_round.frag index ddd6fe9b..4dcf0c53 100644 --- a/sway/desktop/shaders/quad_round.frag +++ b/sway/desktop/shaders/quad_round.frag @@ -1,3 +1,11 @@ +#define SOURCE_QUAD_ROUND 1 +#define SOURCE_QUAD_ROUND_TOP_LEFT 2 +#define SOURCE_QUAD_ROUND_TOP_RIGHT 3 + +#if !defined(SOURCE) +#error "Missing shader preamble" +#endif + precision mediump float; varying vec4 v_color; varying vec2 v_texcoord; @@ -6,9 +14,19 @@ uniform vec2 size; uniform vec2 position; uniform float radius; -void main() { +vec2 getCornerDist() { +#if SOURCE == SOURCE_QUAD_ROUND vec2 half_size = size * 0.5; - vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius; + return abs(gl_FragCoord.xy - position - half_size) - half_size + radius; +#elif SOURCE == SOURCE_QUAD_ROUND_TOP_LEFT + return abs(gl_FragCoord.xy - position - size) - size + radius; +#elif SOURCE == SOURCE_QUAD_ROUND_TOP_RIGHT + return abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius; +#endif +} + +void main() { + vec2 q = getCornerDist(); float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius; float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist); gl_FragColor = mix(vec4(0), v_color, smoothedAlpha); diff --git a/sway/desktop/shaders/quad_round_tl.frag b/sway/desktop/shaders/quad_round_tl.frag deleted file mode 100644 index 758fece9..00000000 --- a/sway/desktop/shaders/quad_round_tl.frag +++ /dev/null @@ -1,14 +0,0 @@ -precision mediump float; -varying vec4 v_color; -varying vec2 v_texcoord; - -uniform vec2 size; -uniform vec2 position; -uniform float radius; - -void main() { - vec2 q = abs(gl_FragCoord.xy - position - size) - size + radius; - float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius; - float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, distance); - gl_FragColor = mix(vec4(0), v_color, smoothedAlpha); -} diff --git a/sway/desktop/shaders/quad_round_tr.frag b/sway/desktop/shaders/quad_round_tr.frag deleted file mode 100644 index 1d8e879f..00000000 --- a/sway/desktop/shaders/quad_round_tr.frag +++ /dev/null @@ -1,14 +0,0 @@ -precision mediump float; -varying vec4 v_color; -varying vec2 v_texcoord; - -uniform vec2 size; -uniform vec2 position; -uniform float radius; - -void main() { - vec2 q = abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius; - float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius; - float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, distance); - gl_FragColor = mix(vec4(0), v_color, smoothedAlpha); -} diff --git a/sway/desktop/shaders/tex.frag b/sway/desktop/shaders/tex.frag index 51a42c4f..817b838c 100644 --- a/sway/desktop/shaders/tex.frag +++ b/sway/desktop/shaders/tex.frag @@ -1,4 +1,3 @@ -/* enum wlr_gles2_shader_source */ #define SOURCE_TEXTURE_RGBA 1 #define SOURCE_TEXTURE_RGBX 2 #define SOURCE_TEXTURE_EXTERNAL 3 |
