diff options
author | Ryan Dwyer <[email protected]> | 2018-10-18 21:20:00 +1000 |
---|---|---|
committer | Ryan Dwyer <[email protected]> | 2018-10-20 13:11:43 +1000 |
commit | c006717910e5f30ca65645f701541dfa176c1392 (patch) | |
tree | c64452b7f2fe6ab481ad90c424cb14bcb0328eda /sway/desktop/render.c | |
parent | 5b8257b88f703f48466f3b917f1ceaee7c457355 (diff) |
Minor refactor of input manager
The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.
On a similar note:
* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.
Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.
Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
Diffstat (limited to 'sway/desktop/render.c')
-rw-r--r-- | sway/desktop/render.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c index 9b26c560..1a72f752 100644 --- a/sway/desktop/render.c +++ b/sway/desktop/render.c @@ -885,7 +885,7 @@ static void render_floating(struct sway_output *soutput, static void render_dropzones(struct sway_output *output, pixman_region32_t *damage) { struct sway_seat *seat; - wl_list_for_each(seat, &input_manager->seats, link) { + wl_list_for_each(seat, &server.input->seats, link) { if (seat->operation == OP_MOVE_TILING && seat->op_target_node && node_get_output(seat->op_target_node) == output) { float color[4]; @@ -995,7 +995,7 @@ void output_render(struct sway_output *output, struct timespec *when, render_dropzones(output, damage); - struct sway_seat *seat = input_manager_current_seat(input_manager); + struct sway_seat *seat = input_manager_current_seat(); struct sway_container *focus = seat_get_focused_container(seat); if (focus && focus->view) { render_view_popups(focus->view, output, damage, focus->alpha); |