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authorKenny Levinsen <[email protected]>2021-02-12 23:22:51 +0100
committerTudor Brindus <[email protected]>2021-02-16 22:05:00 -0500
commita047b5ee4a2a67d30d93641ff86531d54b8e0879 (patch)
tree271666c6254e4fabf943c1153224059411a5ce56 /sway/desktop/render.c
parent28cadf558090854ace1df1a0a64f5fbc059541c0 (diff)
container: Move pending state to state struct
Pending state is currently inlined directly in the container struct, while the current state is in a state struct. A side-effect of this is that it is not immediately obvious that pending double-buffered state is accessed, nor is it obvious what state is double-buffered. Instead, use the state struct for both current and pending.
Diffstat (limited to 'sway/desktop/render.c')
-rw-r--r--sway/desktop/render.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index fee19a33..3343fb31 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -957,7 +957,7 @@ static void render_floating(struct sway_output *soutput,
}
for (int k = 0; k < ws->current.floating->length; ++k) {
struct sway_container *floater = ws->current.floating->items[k];
- if (floater->fullscreen_mode != FULLSCREEN_NONE) {
+ if (floater->pending.fullscreen_mode != FULLSCREEN_NONE) {
continue;
}
render_floating_container(soutput, damage, floater);