diff options
author | William McKinnon <[email protected]> | 2023-09-06 00:32:08 -0400 |
---|---|---|
committer | GitHub <[email protected]> | 2023-09-06 00:32:08 -0400 |
commit | 6f6991a1b38b03e87fd3f73607ca2393ae62cfea (patch) | |
tree | fcb05d87a897f167f57142877aa7e2003d32bf82 /sway/desktop/fx_renderer/fx_framebuffer.c | |
parent | 13eeea5ed5f569eb8a9af329af8a7f6b4b0b114e (diff) |
refactor: simplify blur (#219)
* refactor: removed surface_width + surface_height from render_blur()
* Fixed scaling issues
* Minor refactors
* removed scaled_dst box
* removed uneeded fb bind
* removed unneeded src_box
* removed unneeded wlr_fbox_from_box function
* removed src_box
* Don't scale the blur translucent region twice
* Renamed extended_damage to original_damage to reflect better what it actually is
* Removed unneeded clearing of the wlr fbo before rendering onto it
* Removed the need for our own main FBO, also fixes some damage bugs
* Simplified detection of blur on workspace
* cleaned up comments
---------
Co-authored-by: Erik Reider <[email protected]>
Diffstat (limited to 'sway/desktop/fx_renderer/fx_framebuffer.c')
-rw-r--r-- | sway/desktop/fx_renderer/fx_framebuffer.c | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/sway/desktop/fx_renderer/fx_framebuffer.c b/sway/desktop/fx_renderer/fx_framebuffer.c index 3ef3129a..dd8c27b1 100644 --- a/sway/desktop/fx_renderer/fx_framebuffer.c +++ b/sway/desktop/fx_renderer/fx_framebuffer.c @@ -67,17 +67,11 @@ void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, if (first_alloc || buffer->stencil_buffer.width != width || buffer->stencil_buffer.height != height) { glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer.rb); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer.rb); buffer->stencil_buffer.width = width; buffer->stencil_buffer.height = height; - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - sway_log(SWAY_ERROR, "Stencil buffer incomplete, couldn't create! (FB status: %i)", status); - return; - } - sway_log(SWAY_DEBUG, "Stencil buffer created, status %i", status); } + + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer.rb); } void fx_framebuffer_release(struct fx_framebuffer *buffer) { |