diff options
author | Will McKinnon <[email protected]> | 2022-10-20 21:07:42 -0400 |
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committer | Will McKinnon <[email protected]> | 2022-10-20 21:07:42 -0400 |
commit | 734dda8ffcfe8a77b6e7ccd5ecbb029b81531575 (patch) | |
tree | 92975c52af06db1e311f69af6705d275a0f55850 /sway/desktop/fx_renderer.c | |
parent | 193c46310f1c71ec2369850b5a8daececd6fc61f (diff) |
style: cleaned up corner rendering function
Diffstat (limited to 'sway/desktop/fx_renderer.c')
-rw-r--r-- | sway/desktop/fx_renderer.c | 24 |
1 files changed, 4 insertions, 20 deletions
diff --git a/sway/desktop/fx_renderer.c b/sway/desktop/fx_renderer.c index 29394b76..e644eedd 100644 --- a/sway/desktop/fx_renderer.c +++ b/sway/desktop/fx_renderer.c @@ -405,26 +405,10 @@ void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box glUniformMatrix3fv(renderer->shaders.corner.proj, 1, GL_FALSE, gl_matrix); glUniform4f(renderer->shaders.corner.color, color[0], color[1], color[2], color[3]); - glUniform1f(renderer->shaders.corner.is_top_left, false); - glUniform1f(renderer->shaders.corner.is_top_right, false); - glUniform1f(renderer->shaders.corner.is_bottom_left, false); - glUniform1f(renderer->shaders.corner.is_bottom_right, false); - switch (corner_location) { - case TOP_LEFT: - glUniform1f(renderer->shaders.corner.is_top_left, true); - break; - case TOP_RIGHT: - glUniform1f(renderer->shaders.corner.is_top_right, true); - break; - case BOTTOM_LEFT: - glUniform1f(renderer->shaders.corner.is_bottom_left, true); - break; - case BOTTOM_RIGHT: - glUniform1f(renderer->shaders.corner.is_bottom_right, true); - break; - default: - return; - } + glUniform1f(renderer->shaders.corner.is_top_left, corner_location == TOP_LEFT); + glUniform1f(renderer->shaders.corner.is_top_right, corner_location == TOP_RIGHT); + glUniform1f(renderer->shaders.corner.is_bottom_left, corner_location == BOTTOM_LEFT); + glUniform1f(renderer->shaders.corner.is_bottom_right, corner_location == BOTTOM_RIGHT); glUniform1f(renderer->shaders.corner.width, box->width); glUniform1f(renderer->shaders.corner.height, box->height); |