diff options
author | Ryan Dwyer <[email protected]> | 2018-08-18 16:58:50 +1000 |
---|---|---|
committer | Ryan Dwyer <[email protected]> | 2018-08-19 16:17:24 +1000 |
commit | 8d1dd038233cf946b36813c4c8508c17f4cda0fc (patch) | |
tree | e672976231d33467da6c8a03633c604eb0c8deb8 /sway/debug-tree.c | |
parent | 389d159c81502aa8b951895de11c3720bbd5ba7d (diff) |
Standardise debug variables
This makes all debug options stored in a single struct rather than in
various places, changes/fixes the behaviour of existing options, and
introduces some new options.
* Fixes damage issues with `-Drender-tree` texture (by removing scissor)
* Offsets the render tree overlay's `y` position for those who have
swaybar at the top
* Replaces `-Ddamage=rerender` with `-Dnodamage`
* Replaces `-Ddamage=highlight` with `-Dhighlight-damage`
* Replaces `-Dtxn-debug` with `-Dtxn-wait`
* Introduces `-Dnoatomic`
* Removes the `create_time` and `ms_arranging` figures from transactions
and the log message. Transactions are created after arranging and the
create time is of no significance.
* Fixes `-Dtxn-debug` (now `-Dtxn-wait`) not working.
Diffstat (limited to 'sway/debug-tree.c')
-rw-r--r-- | sway/debug-tree.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/sway/debug-tree.c b/sway/debug-tree.c index f3465afe..b47a403b 100644 --- a/sway/debug-tree.c +++ b/sway/debug-tree.c @@ -3,8 +3,10 @@ #include <wlr/render/wlr_texture.h> #include <wlr/util/log.h> #include "config.h" +#include "sway/debug.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" +#include "sway/output.h" #include "sway/server.h" #include "sway/tree/container.h" #include "sway/tree/layout.h" @@ -12,6 +14,8 @@ #include "config.h" #include "pango.h" +struct sway_debug debug; + static const char *layout_to_str(enum sway_container_layout layout) { switch (layout) { case L_HORIZ: @@ -69,10 +73,8 @@ static int draw_container(cairo_t *cairo, struct sway_container *container, return height; } -bool enable_debug_tree = false; - void update_debug_tree() { - if (!enable_debug_tree) { + if (!debug.render_tree) { return; } |