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authorRyan Dwyer <[email protected]>2018-08-20 15:54:30 +1000
committerRyan Dwyer <[email protected]>2018-08-24 22:17:28 +1000
commitb6058703fa240780d66fac8ef96982c66b2b0263 (patch)
tree5e056a7859751c68c0cfb425fc6f37599c3f7400 /include/sway/tree/workspace.h
parentf53c28d52a6954108592c246c013c0c4b076f09c (diff)
Refactor destroy functions and save workspaces when there's no outputs
This changes the destroy functions to the following: * output_begin_destroy * output_destroy * workspace_begin_destroy * workspace_destroy * container_begin_destroy * container_destroy * view_begin_destroy * view_destroy The terminology was `destroy` and `free`, and it has been changed to `begin_destroy` and `destroy` respectively. When the last output is disconnected, its workspaces will now be stashed in the root. Upon connection of a new output they will be restored. There is a new function `workspace_consider_destroy` which decides whether the given workspace should be destroyed or not (ie. empty and not visible). Calling container_begin_destroy will no longer automatically reap the parents. In some places we want to reap the parents and in some we don't, so this is left to the caller. container_reap_empty_recursive and container_reap_empty have been combined into one function and it will recurse up the tree.
Diffstat (limited to 'include/sway/tree/workspace.h')
-rw-r--r--include/sway/tree/workspace.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/include/sway/tree/workspace.h b/include/sway/tree/workspace.h
index 35c91017..efcb7c69 100644
--- a/include/sway/tree/workspace.h
+++ b/include/sway/tree/workspace.h
@@ -18,6 +18,15 @@ extern char *prev_workspace_name;
struct sway_container *workspace_get_initial_output(const char *name);
+struct sway_container *workspace_create(struct sway_container *output,
+ const char *name);
+
+void workspace_destroy(struct sway_container *workspace);
+
+void workspace_begin_destroy(struct sway_container *workspace);
+
+void workspace_consider_destroy(struct sway_container *ws);
+
char *workspace_next_name(const char *output_name);
bool workspace_switch(struct sway_container *workspace,