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authorWill McKinnon <[email protected]>2023-04-06 18:49:51 -0400
committerWill McKinnon <[email protected]>2023-04-06 20:30:42 -0400
commit420364dd191fa3c22370bbaa34f178b07bcb8318 (patch)
treebf7e3bcb7a0835e0c16901a3b800c7f218607d53 /include/sway/desktop/fx_renderer.h
parentc24fccd45c4bc69c968a09ae5b953672a29bac12 (diff)
structure: moved fx_renderer and related fuctions to a folder
Diffstat (limited to 'include/sway/desktop/fx_renderer.h')
-rw-r--r--include/sway/desktop/fx_renderer.h149
1 files changed, 0 insertions, 149 deletions
diff --git a/include/sway/desktop/fx_renderer.h b/include/sway/desktop/fx_renderer.h
deleted file mode 100644
index a48a00e1..00000000
--- a/include/sway/desktop/fx_renderer.h
+++ /dev/null
@@ -1,149 +0,0 @@
-#ifndef _SWAY_OPENGL_H
-#define _SWAY_OPENGL_H
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <stdbool.h>
-
-enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, NONE };
-
-enum fx_tex_shader_source {
- SHADER_SOURCE_TEXTURE_RGBA = 1,
- SHADER_SOURCE_TEXTURE_RGBX = 2,
- SHADER_SOURCE_TEXTURE_EXTERNAL = 3,
-};
-
-enum fx_rounded_quad_shader_source {
- SHADER_SOURCE_QUAD_ROUND = 1,
- SHADER_SOURCE_QUAD_ROUND_TOP_LEFT = 2,
- SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT = 3,
-};
-
-struct decoration_data {
- float alpha;
- float saturation;
- int corner_radius;
- float dim;
- float* dim_color;
- bool has_titlebar;
-};
-
-struct gles2_tex_shader {
- GLuint program;
- GLint proj;
- GLint tex;
- GLint alpha;
- GLint pos_attrib;
- GLint tex_attrib;
- GLint size;
- GLint position;
- GLint radius;
- GLint saturation;
- GLint dim;
- GLint dim_color;
- GLint has_titlebar;
-};
-
-struct rounded_quad_shader {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
- GLint size;
- GLint position;
- GLint radius;
-};
-
-struct fx_renderer {
- struct wlr_egl *egl;
-
- float projection[9];
-
- GLuint stencil_buffer_id;
-
- struct {
- bool OES_egl_image_external;
- } exts;
-
- struct {
- PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
- } procs;
-
-
- // Shaders
- struct {
- struct {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
- } quad;
-
- struct rounded_quad_shader rounded_quad;
- struct rounded_quad_shader rounded_tl_quad;
- struct rounded_quad_shader rounded_tr_quad;
-
- struct {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
- GLint is_top_left;
- GLint is_top_right;
- GLint is_bottom_left;
- GLint is_bottom_right;
- GLint position;
- GLint radius;
- GLint half_size;
- GLint half_thickness;
- } corner;
-
- struct {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
- GLint position;
- GLint size;
- GLint blur_sigma;
- GLint corner_radius;
- } box_shadow;
-
- struct gles2_tex_shader tex_rgba;
- struct gles2_tex_shader tex_rgbx;
- struct gles2_tex_shader tex_ext;
- } shaders;
-};
-
-struct fx_renderer *fx_renderer_create(struct wlr_egl *egl);
-
-void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t height);
-
-void fx_renderer_end();
-
-void fx_renderer_clear(const float color[static 4]);
-
-void fx_renderer_scissor(struct wlr_box *box);
-
-bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
- const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
- struct decoration_data deco_data);
-
-bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
- const struct wlr_box *dst_box, const float matrix[static 9], struct decoration_data deco_data);
-
-void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float projection[static 9]);
-
-void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float projection[static 9],
- int radius, enum corner_location corner_location);
-
-void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float projection[static 9],
- enum corner_location corner_location, int radius, int border_thickness);
-
-void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float projection[static 9], int radius, float blur_sigma);
-
-#endif