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authorRyan Dwyer <[email protected]>2019-03-18 20:52:56 +1000
committerBrian Ashworth <[email protected]>2019-03-18 11:29:19 -0400
commite9a476244df7a8886fc6fc6785251198ed76e601 (patch)
tree377c048bbee8a63a9da69e3caa31e3ea405246be /include/sway/debug.h
parent38bd60c4b3e70cb5584529358162f8b37d43669f (diff)
Remove debug tree
This feature has served its purpose. It's better to use IPC now.
Diffstat (limited to 'include/sway/debug.h')
-rw-r--r--include/sway/debug.h22
1 files changed, 0 insertions, 22 deletions
diff --git a/include/sway/debug.h b/include/sway/debug.h
deleted file mode 100644
index 0e9bb056..00000000
--- a/include/sway/debug.h
+++ /dev/null
@@ -1,22 +0,0 @@
-#ifndef SWAY_DEBUG_H
-#define SWAY_DEBUG_H
-#include <stdbool.h>
-
-struct sway_debug {
- bool noatomic; // Ignore atomic layout updates
- bool render_tree; // Render the tree overlay
- bool txn_timings; // Log verbose messages about transactions
- bool txn_wait; // Always wait for the timeout before applying
-
- enum {
- DAMAGE_DEFAULT, // Default behaviour
- DAMAGE_HIGHLIGHT, // Highlight regions of the screen being damaged
- DAMAGE_RERENDER, // Render the full output when any damage occurs
- } damage;
-};
-
-extern struct sway_debug debug;
-
-void update_debug_tree(void);
-
-#endif