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authorManuel Stoeckl <[email protected]>2021-09-02 21:45:23 -0400
committerSimon Ser <[email protected]>2021-11-23 15:51:54 +0100
commita23cdbbea145e0890627743d316c0ab6fe6c9c1f (patch)
tree586a3c020872b9caa131ebc0ec1896043603f9c9 /include/sway/config.h
parent5865af75cf8029cc703cda36b68daafcb658c97b (diff)
Add 'output render_bit_depth [8|10]' command
This makes it possible to hint to the renderer and backends how many bits per channel the buffers that the compositor draws windows onto should have. Renderers and backends may deviate from this if they do not support the formats with higher bit depth.
Diffstat (limited to 'include/sway/config.h')
-rw-r--r--include/sway/config.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/sway/config.h b/include/sway/config.h
index 660245c1..aa71209d 100644
--- a/include/sway/config.h
+++ b/include/sway/config.h
@@ -247,6 +247,12 @@ enum scale_filter_mode {
SCALE_FILTER_SMART,
};
+enum render_bit_depth {
+ RENDER_BIT_DEPTH_DEFAULT, // the default is currently 8
+ RENDER_BIT_DEPTH_8,
+ RENDER_BIT_DEPTH_10,
+};
+
/**
* Size and position configuration for a particular output.
*
@@ -266,6 +272,7 @@ struct output_config {
enum wl_output_subpixel subpixel;
int max_render_time; // In milliseconds
int adaptive_sync;
+ enum render_bit_depth render_bit_depth;
char *background;
char *background_option;