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authorManuel Stoeckl <[email protected]>2021-09-02 21:45:23 -0400
committerSimon Ser <[email protected]>2021-11-23 15:51:54 +0100
commita23cdbbea145e0890627743d316c0ab6fe6c9c1f (patch)
tree586a3c020872b9caa131ebc0ec1896043603f9c9 /include/sway/commands.h
parent5865af75cf8029cc703cda36b68daafcb658c97b (diff)
Add 'output render_bit_depth [8|10]' command
This makes it possible to hint to the renderer and backends how many bits per channel the buffers that the compositor draws windows onto should have. Renderers and backends may deviate from this if they do not support the formats with higher bit depth.
Diffstat (limited to 'include/sway/commands.h')
-rw-r--r--include/sway/commands.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/sway/commands.h b/include/sway/commands.h
index 4be40870..c6f5c2e0 100644
--- a/include/sway/commands.h
+++ b/include/sway/commands.h
@@ -284,6 +284,7 @@ sway_cmd output_cmd_max_render_time;
sway_cmd output_cmd_mode;
sway_cmd output_cmd_modeline;
sway_cmd output_cmd_position;
+sway_cmd output_cmd_render_bit_depth;
sway_cmd output_cmd_scale;
sway_cmd output_cmd_scale_filter;
sway_cmd output_cmd_subpixel;