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authorMikkel Oscar Lyderik <[email protected]>2016-03-29 14:47:30 +0200
committerMikkel Oscar Lyderik <[email protected]>2016-03-30 00:47:58 +0200
commit5a13cb0ed136906a4370235214601b0129548c49 (patch)
tree51dce6cdcb9bb1ffe27dcdc9a01ca9bda3a7c87a /include/container.h
parent3b05f92f76c3bd9400320844e485eb06e94772cd (diff)
Implement borders
The borders are implemented as a surface/buffer attached to each view which is sent to and rendered by wlc in the view_pre_render callback. All the drawing logic is handled in sway/border.c and all the logic for calculating the geometry of the border/view is handled in `update_geometry` in sway/layout.c (same place as gaps are calculated).
Diffstat (limited to 'include/container.h')
-rw-r--r--include/container.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/include/container.h b/include/container.h
index 07514c8a..26da851e 100644
--- a/include/container.h
+++ b/include/container.h
@@ -115,15 +115,16 @@ struct sway_container {
* If this container's children include a fullscreen view, this is that view.
*/
struct sway_container *fullscreen;
- /**
- * If this container is a view, this may be set to the window's decoration
- * buffer (or NULL).
- */
- unsigned char *border;
- enum swayc_border_types border_type;
+ /**
+ * If this container is a view, this may be set to the window's decoration
+ * buffer (or NULL).
+ */
+ unsigned char *border;
+ enum swayc_border_types border_type;
struct wlc_geometry border_geometry;
- struct wlc_geometry presumed_geometry;
- int border_thickness;
+ struct wlc_geometry title_bar_geometry;
+ struct wlc_geometry actual_geometry;
+ int border_thickness;
};
enum visibility_mask {