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#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec4 colors[LEN];
uniform vec2 size;
uniform float degree;
uniform vec2 grad_box;
uniform vec2 origin;
uniform bool linear;
uniform bool blend;
uniform int count;
void main(){
gl_FragColor = gradient(colors, count, size, grad_box, origin, degree, linear, blend);
}
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