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#include <stdio.h>
#include <stdlib.h>
#include <wlr/interfaces/wlr_buffer.h>
#include <wlr/render/allocator.h>
#include <wlr/render/interface.h>
#include <wlr/render/swapchain.h>
#include <wlr/util/log.h>
#include "render/egl.h"
#include "render/fx_renderer/fx_renderer.h"
static void handle_buffer_destroy(struct wlr_addon *addon) {
struct fx_framebuffer *buffer =
wl_container_of(addon, buffer, addon);
fx_framebuffer_destroy(buffer);
}
static const struct wlr_addon_interface buffer_addon_impl = {
.name = "fx_framebuffer",
.destroy = handle_buffer_destroy,
};
struct fx_framebuffer *fx_framebuffer_get_or_create(struct fx_renderer *renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_addon *addon =
wlr_addon_find(&wlr_buffer->addons, renderer, &buffer_addon_impl);
if (addon) {
struct fx_framebuffer *buffer = wl_container_of(addon, buffer, addon);
return buffer;
}
struct fx_framebuffer *buffer = calloc(1, sizeof(*buffer));
if (buffer == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL;
}
buffer->buffer = wlr_buffer;
buffer->renderer = renderer;
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
goto error_buffer;
}
bool external_only;
buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl,
&dmabuf, &external_only);
if (buffer->image == EGL_NO_IMAGE_KHR) {
goto error_buffer;
}
push_fx_debug(renderer);
glGenRenderbuffers(1, &buffer->rbo);
glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo);
renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
buffer->image);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glGenFramebuffers(1, &buffer->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, buffer->rbo);
GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
wlr_log(WLR_ERROR, "Failed to create FBO");
glBindFramebuffer(GL_FRAMEBUFFER, 0);
goto error_image;
}
// Init stencil buffer
glGenRenderbuffers(1, &buffer->sb);
glBindRenderbuffer(GL_RENDERBUFFER, buffer->sb);
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8,
wlr_buffer->width, wlr_buffer->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, buffer->sb);
fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
wlr_log(WLR_ERROR,
"Stencil buffer incomplete, couldn't create! (FB status: %i)",
fb_status);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
goto error_stencil;
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_fx_debug(renderer);
wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer,
&buffer_addon_impl);
wl_list_insert(&renderer->buffers, &buffer->link);
wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d",
wlr_buffer->width, wlr_buffer->height);
return buffer;
error_stencil:
glDeleteRenderbuffers(1, &buffer->sb);
error_image:
wlr_egl_destroy_image(renderer->egl, buffer->image);
error_buffer:
free(buffer);
return NULL;
}
void fx_framebuffer_bind(struct fx_framebuffer *fx_buffer) {
glBindFramebuffer(GL_FRAMEBUFFER, fx_buffer->fbo);
}
void fx_framebuffer_bind_wlr_fbo(struct fx_renderer *renderer) {
glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo);
}
void fx_framebuffer_destroy(struct fx_framebuffer *fx_buffer) {
// Release the framebuffer
wl_list_remove(&fx_buffer->link);
wlr_addon_finish(&fx_buffer->addon);
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(fx_buffer->renderer->egl);
glDeleteFramebuffers(1, &fx_buffer->fbo);
fx_buffer->fbo = -1;
glDeleteRenderbuffers(1, &fx_buffer->rbo);
fx_buffer->rbo = -1;
wlr_egl_destroy_image(fx_buffer->renderer->egl, fx_buffer->image);
wlr_egl_restore_context(&prev_ctx);
free(fx_buffer);
}
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