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#ifndef TYPES_WLR_SCENE_H
#define TYPES_WLR_SCENE_H

#include <wlr/types/wlr_scene.h>

struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node);

void scene_surface_set_clip(struct wlr_scene_surface *surface, struct wlr_box *clip);

#endif