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#ifndef SCENE_FX_RENDER_PASS_H
#define SCENE_FX_RENDER_PASS_H
#include <stdbool.h>
#include <wlr/render/pass.h>
#include <wlr/render/interface.h>
struct fx_gles_render_pass {
struct wlr_render_pass base;
struct fx_framebuffer *buffer;
struct fx_effect_framebuffers *fx_effect_framebuffers;
struct wlr_output *output;
float projection_matrix[9];
struct fx_render_timer *timer;
};
enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL };
/**
* Begin a new render pass with the supplied destination buffer.
*
* Callers must call wlr_render_pass_submit() once they are done with the
* render pass.
*/
struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer, struct wlr_output *output,
const struct wlr_buffer_pass_options *options);
struct fx_render_texture_options {
struct wlr_render_texture_options base;
const struct wlr_box *clip_box; // Used to clip csd. Ignored if NULL
int corner_radius;
bool has_titlebar;
bool discard_transparent;
float dim;
struct wlr_render_color dim_color;
};
struct fx_render_rect_options {
struct wlr_render_rect_options base;
// TODO: Add effects here in the future
};
struct fx_render_box_shadow_options {
struct wlr_box box;
struct wlr_box window_box;
int window_corner_radius;
/* Clip region, leave NULL to disable clipping */
const pixman_region32_t *clip;
float blur_sigma;
int corner_radius;
struct wlr_render_color color;
};
struct fx_render_rounded_rect_options {
struct wlr_render_rect_options base;
int corner_radius;
enum corner_location corner_location;
};
struct fx_render_rounded_border_corner_options {
struct wlr_render_rect_options base;
int corner_radius;
int border_thickness;
enum corner_location corner_location;
};
struct fx_render_blur_pass_options {
struct fx_render_texture_options tex_options;
pixman_region32_t *opaque_region;
struct fx_framebuffer *current_buffer;
struct blur_data *blur_data;
bool use_optimized_blur;
bool ignore_transparent;
};
/**
* Render a fx texture.
*/
void fx_render_pass_add_texture(struct fx_gles_render_pass *render_pass,
const struct fx_render_texture_options *options);
/**
* Render a rectangle.
*/
void fx_render_pass_add_rect(struct fx_gles_render_pass *render_pass,
const struct fx_render_rect_options *options);
/**
* Render a rounded rectangle.
*/
void fx_render_pass_add_rounded_rect(struct fx_gles_render_pass *render_pass,
const struct fx_render_rounded_rect_options *options);
/**
* Render a border corner.
*/
void fx_render_pass_add_rounded_border_corner(struct fx_gles_render_pass *render_pass,
const struct fx_render_rounded_border_corner_options *options);
/**
* Render a box shadow.
*/
void fx_render_pass_add_box_shadow(struct fx_gles_render_pass *pass,
const struct fx_render_box_shadow_options *options);
/**
* Render blur.
*/
void fx_render_pass_add_blur(struct fx_gles_render_pass *pass,
struct fx_render_blur_pass_options *fx_options);
/**
* Render optimized blur.
*/
void fx_render_pass_add_optimized_blur(struct fx_gles_render_pass *pass,
struct fx_render_blur_pass_options *fx_options);
/**
* Render from one buffer to another
*/
void fx_renderer_read_to_buffer(struct fx_gles_render_pass *pass,
pixman_region32_t *region, struct fx_framebuffer *dst_buffer,
struct fx_framebuffer *src_buffer, bool transformed_region);
#endif
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