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#ifndef FX_RENDER_PASS_H
#define FX_RENDER_PASS_H
#include <stdbool.h>
#include <wlr/render/pass.h>
#include <wlr/util/box.h>
#include <wlr/render/interface.h>
#include "types/fx/shadow_data.h"
struct fx_gles_render_pass {
struct wlr_render_pass base;
struct fx_framebuffer *buffer;
float projection_matrix[9];
struct fx_render_timer *timer;
};
/**
* Begin a new render pass with the supplied destination buffer.
*
* Callers must call wlr_render_pass_submit() once they are done with the
* render pass.
*/
struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *renderer,
struct wlr_buffer *buffer, const struct wlr_buffer_pass_options *options);
struct fx_render_texture_options {
struct wlr_render_texture_options base;
float scale;
struct wlr_box *clip_box; // Used to clip csd. Ignored if NULL
int corner_radius;
};
struct fx_render_texture_options fx_render_texture_options_default(
const struct wlr_render_texture_options *base);
struct fx_render_rect_options {
struct wlr_render_rect_options base;
float scale;
};
struct fx_render_rect_options fx_render_rect_options_default(
const struct wlr_render_rect_options *base);
/**
* Render a fx texture.
*/
void fx_render_pass_add_texture(struct fx_gles_render_pass *render_pass,
const struct fx_render_texture_options *options);
/**
* Render a rectangle.
*/
void fx_render_pass_add_rect(struct fx_gles_render_pass *render_pass,
const struct fx_render_rect_options *options);
/**
* Render a stencil mask.
*/
void fx_render_pass_add_stencil_mask(struct fx_gles_render_pass *pass,
const struct fx_render_rect_options *fx_options, int corner_radius);
/**
* Render a box shadow.
*/
void fx_render_pass_add_box_shadow(struct fx_gles_render_pass *pass,
const struct fx_render_rect_options *fx_options,
int corner_radius, struct shadow_data *shadow_data);
#endif
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