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#ifndef FX_RENDER_PASS_H
#define FX_RENDER_PASS_H

#include <scenefx/render/pass.h>
#include <stdbool.h>
#include <wlr/render/pass.h>
#include <wlr/util/box.h>
#include <wlr/render/interface.h>

struct fx_render_texture_options fx_render_texture_options_default(
		const struct wlr_render_texture_options *base);

struct fx_render_rect_options fx_render_rect_options_default(
		const struct wlr_render_rect_options *base);

#endif