Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-10-10 | fix non blended index | ame | |
2024-10-09 | delete unused shaders | ame | |
2024-10-09 | remove shader compilation errors | ame | |
2024-10-09 | add gradient rect support | ame | |
2024-09-26 | Fixed shadows not respecting offset (#63) | Erik Reider | |
2024-09-20 | fixed shadow damage tracking clip | William McKinnon | |
2024-09-20 | shadow premultiply | William McKinnon | |
2024-09-18 | feat: removed stencil from shadow rendering (#61) | William McKinnon | |
* removed stencil from shadow rendering * removed the rest of the stencil mask * fix * Don't render inner region of shadow --------- Co-authored-by: Erik Reider <[email protected]> | |||
2024-05-08 | Updated scene and renderer fixes from wlroots 0.17.3 (#48) | Erik Reider | |
2024-05-08 | meson.build spring cleaning (#49) | Erik Reider | |
* Cleaned meson options * Only look for wlroots subproject if dep isn't found * Renamed wlr variables to scenefx ones | |||
2024-04-19 | Fix: blur effects (#42) | ozwaldorf | |
2024-04-17 | Remove assertion of output in fx_renderer_begin_buffer_pass (#40) | Erik Reider | |
* Remove assertion of output in fx_renderer_begin_buffer_pass * Tweaked basic_renderer styling | |||
2024-04-17 | Made fx_renderer private (#39) | Erik Reider | |
2024-04-15 | feat: add functions required by SwayFX (#35) | William McKinnon | |
2024-02-27 | [FX Renderer] Add blur (#30) | Erik Reider | |
* Initial blur implementation * Added additional blur effects from SwayFX * Simplified blur pass functions to match the other pass functions * Minor fixes * Added support for optimized blur * tinywl: Don't set decoration values every frame * Updated public blur function docs * Simplified blur buffer management * Moved ignore transparent bool into a per buffer option * Clip the scene_buffer when blur is enabled * Added back corner and shadow checks in opaque_region function * Renamed fx_render_blur_options to fx_render_blur_pass_options * Fixed nits * Removed unused fx_framebuffer_bind_wlr_fbo function * Removed wlr_scene impl. Should be moved into future PR instead * Made blur impl independent of wlr_scene * Moved shader init back into fx_renderer.c * Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom | |||
2024-01-07 | Compile wlroots subproject dep staticly | Erik Reider | |
2024-01-07 | Moved fx_renderer creation func into scenefx dir | Erik Reider | |
2024-01-06 | Moved wlr_scene.h and shadow_data.h into scenefx dir | Erik Reider | |
2024-01-04 | Cleaned up/rebased meson.build files | Erik Reider | |
2024-01-04 | Fixed scaling issues | Erik Reider | |
2024-01-04 | Added back shadow effect | Erik Reider | |
2024-01-03 | Integrated the stencil rb into fx_framebuffer | Erik Reider | |
Every fx_framebuffer will now have a stencil buffer | |||
2024-01-03 | Converted fx_renderer to impl wlr_renderer | Erik Reider | |
Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering. This includes wlr_render_pass (fx_render_pass in our case) | |||
2024-01-02 | Added fx_texture and fx_framebuffer | Erik Reider | |
2023-08-06 | feat: add box shadows (#16) | Erik Reider | |
2023-07-27 | feat: add corner radius parameter (#10) | Erik Reider | |
2023-07-20 | meson: fix gl link errors while building libscenefx | Shinyzenith | |
Signed-off-by: Shinyzenith <[email protected]> | |||
2023-07-18 | feat: initial fx_renderer implementation | Erik Reider | |