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authorErik Reider <[email protected]>2023-12-30 12:45:04 +0100
committerErik Reider <[email protected]>2024-01-02 11:21:58 +0100
commitb6a990da71b5b0947650a50dcf1a083acfce868c (patch)
treed3f359f5ef7a22af96b342d62a78753f89d53116 /render/fx_renderer
parent0b52aa9d137b03017313e028accc92dc5d536440 (diff)
Added fx_texture and fx_framebuffer
Diffstat (limited to 'render/fx_renderer')
-rw-r--r--render/fx_renderer/fx_framebuffer.c136
-rw-r--r--render/fx_renderer/fx_renderer.c92
-rw-r--r--render/fx_renderer/fx_texture.c335
-rw-r--r--render/fx_renderer/meson.build2
4 files changed, 544 insertions, 21 deletions
diff --git a/render/fx_renderer/fx_framebuffer.c b/render/fx_renderer/fx_framebuffer.c
new file mode 100644
index 0000000..4de6439
--- /dev/null
+++ b/render/fx_renderer/fx_framebuffer.c
@@ -0,0 +1,136 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <wlr/interfaces/wlr_buffer.h>
+#include <wlr/render/allocator.h>
+#include <wlr/render/interface.h>
+#include <wlr/render/swapchain.h>
+#include <wlr/util/log.h>
+
+#include "render/egl.h"
+#include "render/fx_renderer/fx_renderer.h"
+
+static void handle_buffer_destroy(struct wlr_addon *addon) {
+ struct fx_framebuffer *buffer =
+ wl_container_of(addon, buffer, addon);
+ fx_framebuffer_release(buffer);
+}
+
+static const struct wlr_addon_interface buffer_addon_impl = {
+ .name = "fx_framebuffer",
+ .destroy = handle_buffer_destroy,
+};
+
+
+struct fx_framebuffer fx_framebuffer_create(void) {
+ return (struct fx_framebuffer) {
+ .initialized = false,
+ .fbo = -1,
+ .rbo = -1,
+ .wlr_buffer = NULL,
+ .image = NULL,
+ };
+}
+
+void fx_framebuffer_bind(struct fx_framebuffer *fx_buffer) {
+ glBindFramebuffer(GL_FRAMEBUFFER, fx_buffer->fbo);
+}
+
+void fx_framebuffer_bind_wlr_fbo(struct fx_renderer *renderer) {
+ glBindFramebuffer(GL_FRAMEBUFFER, renderer->wlr_main_buffer_fbo);
+}
+
+void fx_framebuffer_update(struct fx_renderer *fx_renderer, struct fx_framebuffer *fx_buffer,
+ int width, int height) {
+ struct wlr_output *output = fx_renderer->wlr_output;
+
+ fx_buffer->renderer = fx_renderer;
+
+ bool first_alloc = false;
+
+ if (!fx_buffer->wlr_buffer ||
+ fx_buffer->wlr_buffer->width != width ||
+ fx_buffer->wlr_buffer->height != height) {
+ wlr_buffer_drop(fx_buffer->wlr_buffer);
+ fx_buffer->wlr_buffer = wlr_allocator_create_buffer(output->allocator,
+ width, height, &output->swapchain->format);
+ first_alloc = true;
+ }
+
+ if (fx_buffer->fbo == (uint32_t) -1 || first_alloc) {
+ glGenFramebuffers(1, &fx_buffer->fbo);
+ first_alloc = true;
+ }
+
+ if (fx_buffer->rbo == (uint32_t) -1 || first_alloc) {
+ struct wlr_dmabuf_attributes dmabuf = {0};
+ if (!wlr_buffer_get_dmabuf(fx_buffer->wlr_buffer, &dmabuf)) {
+ goto error_buffer;
+ }
+
+ bool external_only;
+ fx_buffer->image = wlr_egl_create_image_from_dmabuf(fx_renderer->egl,
+ &dmabuf, &external_only);
+ if (fx_buffer->image == EGL_NO_IMAGE_KHR) {
+ goto error_buffer;
+ }
+
+ glGenRenderbuffers(1, &fx_buffer->rbo);
+ glBindRenderbuffer(GL_RENDERBUFFER, fx_buffer->rbo);
+ fx_renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
+ fx_buffer->image);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fx_buffer->fbo);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, fx_buffer->rbo);
+ GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
+ wlr_log(WLR_ERROR, "Failed to create FBO");
+ goto error_image;
+ }
+ }
+
+ if (!fx_buffer->initialized) {
+ fx_buffer->initialized = true;
+
+ wlr_addon_init(&fx_buffer->addon, &fx_buffer->wlr_buffer->addons, fx_renderer,
+ &buffer_addon_impl);
+
+ wl_list_insert(&fx_renderer->buffers, &fx_buffer->link);
+ }
+
+ if (first_alloc) {
+ wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d",
+ fx_buffer->wlr_buffer->width, fx_buffer->wlr_buffer->height);
+ }
+
+ return;
+error_image:
+ wlr_egl_destroy_image(fx_renderer->egl, fx_buffer->image);
+error_buffer:
+ wlr_log(WLR_ERROR, "Could not create FX buffer! Aborting...");
+ abort();
+}
+
+void fx_framebuffer_release(struct fx_framebuffer *fx_buffer) {
+ // Release the framebuffer
+ wl_list_remove(&fx_buffer->link);
+ wlr_addon_finish(&fx_buffer->addon);
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(fx_buffer->renderer->egl);
+
+ glDeleteFramebuffers(1, &fx_buffer->fbo);
+ fx_buffer->fbo = -1;
+ glDeleteRenderbuffers(1, &fx_buffer->rbo);
+ fx_buffer->rbo = -1;
+
+ wlr_egl_destroy_image(fx_buffer->renderer->egl, fx_buffer->image);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ fx_buffer->initialized = false;
+}
diff --git a/render/fx_renderer/fx_renderer.c b/render/fx_renderer/fx_renderer.c
index 730e314..7bc0be1 100644
--- a/render/fx_renderer/fx_renderer.c
+++ b/render/fx_renderer/fx_renderer.c
@@ -8,6 +8,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <wlr/backend.h>
+#include <wlr/render/allocator.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h>
#include <wlr/types/wlr_matrix.h>
@@ -178,7 +179,7 @@ static bool check_gl_ext(const char *exts, const char *ext) {
static void load_gl_proc(void *proc_ptr, const char *name) {
void *proc = (void *)eglGetProcAddress(name);
if (proc == NULL) {
- wlr_log(WLR_ERROR, "GLES2 RENDERER: eglGetProcAddress(%s) failed", name);
+ wlr_log(WLR_ERROR, "FX RENDERER: eglGetProcAddress(%s) failed", name);
abort();
}
*(void **)proc_ptr = proc;
@@ -187,7 +188,19 @@ static void load_gl_proc(void *proc_ptr, const char *name) {
static void fx_renderer_handle_destroy(struct wlr_addon *addon) {
struct fx_renderer *renderer =
wl_container_of(addon, renderer, addon);
- fx_renderer_fini(renderer);
+
+ struct fx_framebuffer *fx_buffer, *fx_buffer_tmp;
+ wl_list_for_each_safe(fx_buffer, fx_buffer_tmp, &renderer->buffers, link) {
+ fx_framebuffer_release(fx_buffer);
+ }
+
+ struct fx_texture *tex, *tex_tmp;
+ wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
+ fx_texture_destroy(tex);
+ }
+
+ fx_stencilbuffer_release(&renderer->stencil_buffer);
+
free(renderer);
}
static const struct wlr_addon_interface fx_renderer_addon_impl = {
@@ -195,9 +208,9 @@ static const struct wlr_addon_interface fx_renderer_addon_impl = {
.destroy = fx_renderer_handle_destroy,
};
-void fx_renderer_init_addon(struct wlr_egl *egl, struct wlr_addon_set *addons,
- const void * owner) {
- struct fx_renderer *renderer = fx_renderer_create(egl);
+void fx_renderer_init_addon(struct wlr_egl *egl, struct wlr_output *output,
+ struct wlr_addon_set *addons, const void * owner) {
+ struct fx_renderer *renderer = fx_renderer_create(egl, output);
if (!renderer) {
wlr_log(WLR_ERROR, "Failed to create fx_renderer");
abort();
@@ -216,32 +229,43 @@ struct fx_renderer *fx_renderer_addon_find(struct wlr_addon_set *addons,
return renderer;
}
-struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
+struct fx_renderer *fx_renderer_create(struct wlr_egl *egl,
+ struct wlr_output *output) {
struct fx_renderer *renderer = calloc(1, sizeof(struct fx_renderer));
if (renderer == NULL) {
return NULL;
}
+ wl_list_init(&renderer->buffers);
+ wl_list_init(&renderer->textures);
+
+ renderer->wlr_output = output;
+ renderer->egl = egl;
+
if (!eglMakeCurrent(wlr_egl_get_display(egl), EGL_NO_SURFACE, EGL_NO_SURFACE,
wlr_egl_get_context(egl))) {
- wlr_log(WLR_ERROR, "GLES2 RENDERER: Could not make EGL current");
+ wlr_log(WLR_ERROR, "FX RENDERER: Could not make EGL current");
return NULL;
}
+ // Create the stencil buffer
renderer->stencil_buffer = fx_stencilbuffer_create();
+ // Create the FBOs
+ renderer->wlr_main_buffer_fbo = -1;
+
// get extensions
const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
if (exts_str == NULL) {
- wlr_log(WLR_ERROR, "GLES2 RENDERER: Failed to get GL_EXTENSIONS");
+ wlr_log(WLR_ERROR, "FX RENDERER: Failed to get GL_EXTENSIONS");
return NULL;
}
- wlr_log(WLR_INFO, "Creating scenefx GLES2 renderer");
+ wlr_log(WLR_INFO, "Creating scenefx FX renderer");
wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
- wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", exts_str);
+ wlr_log(WLR_INFO, "Supported FX extensions: %s", exts_str);
// TODO: the rest of the gl checks
if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
@@ -250,6 +274,12 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
"glEGLImageTargetTexture2DOES");
}
+ if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
+ renderer->exts.OES_egl_image = true;
+ load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
+ "glEGLImageTargetRenderbufferStorageOES");
+ }
+
// quad fragment shader
if (!link_quad_program(&renderer->shaders.quad)) {
goto error;
@@ -276,11 +306,11 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
if (!eglMakeCurrent(wlr_egl_get_display(egl),
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
- wlr_log(WLR_ERROR, "GLES2 RENDERER: Could not unset current EGL");
+ wlr_log(WLR_ERROR, "FX RENDERER: Could not unset current EGL");
goto error;
}
- wlr_log(WLR_INFO, "GLES2 RENDERER: Shaders Initialized Successfully");
+ wlr_log(WLR_INFO, "FX RENDERER: Shaders Initialized Successfully");
return renderer;
error:
@@ -293,24 +323,34 @@ error:
if (!eglMakeCurrent(wlr_egl_get_display(egl),
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
- wlr_log(WLR_ERROR, "GLES2 RENDERER: Could not unset current EGL");
+ wlr_log(WLR_ERROR, "FX RENDERER: Could not unset current EGL");
}
// TODO: more freeing?
free(renderer);
- wlr_log(WLR_ERROR, "GLES2 RENDERER: Error Initializing Shaders");
+ wlr_log(WLR_ERROR, "FX RENDERER: Error Initializing Shaders");
return NULL;
}
-void fx_renderer_fini(struct fx_renderer *renderer) {
- fx_stencilbuffer_release(&renderer->stencil_buffer);
-}
-
void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
+ glViewport(0, 0, width, height);
+ renderer->viewport_width = width;
+ renderer->viewport_height = height;
+
+ // Store the wlr FBO
+ renderer->wlr_main_buffer_fbo =
+ wlr_gles2_renderer_get_current_fbo(renderer->wlr_output->renderer);
+ // Get the fx_texture
+ struct wlr_texture *wlr_texture = wlr_texture_from_buffer(
+ renderer->wlr_output->renderer, renderer->wlr_output->back_buffer);
+ wlr_gles2_texture_get_attribs(wlr_texture, &renderer->wlr_main_texture_attribs);
+ wlr_texture_destroy(wlr_texture);
+ // Add the stencil to the wlr fbo
fx_stencilbuffer_init(&renderer->stencil_buffer, width, height);
- glViewport(0, 0, width, height);
+ // Finally bind the main wlr FBO
+ fx_framebuffer_bind_wlr_fbo(renderer);
// refresh projection matrix
matrix_projection(renderer->projection, width, height,
@@ -319,6 +359,9 @@ void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
+void fx_renderer_end(struct fx_renderer *renderer) {
+}
+
void fx_renderer_clear(const float color[static 4]) {
glClearColor(color[0], color[1], color[2], color[3]);
glClearStencil(0);
@@ -376,9 +419,16 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
const struct wlr_box *dst_box, const float matrix[static 9],
float opacity, int corner_radius) {
- assert(wlr_texture_is_gles2(wlr_texture));
struct wlr_gles2_texture_attribs texture_attrs;
- wlr_gles2_texture_get_attribs(wlr_texture, &texture_attrs);
+ if (wlr_texture_is_gles2(wlr_texture)) {
+ wlr_gles2_texture_get_attribs(wlr_texture, &texture_attrs);
+ } else if (wlr_texture_is_fx(wlr_texture)) {
+ struct fx_texture *fx_texture = fx_get_texture(wlr_texture);
+ wlr_gles2_texture_get_fx_attribs(fx_texture, &texture_attrs);
+ } else {
+ wlr_log(WLR_ERROR, "Texture not GLES2 or FX. Aborting...");
+ abort();
+ }
struct tex_shader *shader = NULL;
diff --git a/render/fx_renderer/fx_texture.c b/render/fx_renderer/fx_texture.c
new file mode 100644
index 0000000..a8977fa
--- /dev/null
+++ b/render/fx_renderer/fx_texture.c
@@ -0,0 +1,335 @@
+#include <assert.h>
+#include <stdlib.h>
+#include <wlr/render/interface.h>
+#include <wlr/render/gles2.h>
+#include <wlr/types/wlr_buffer.h>
+#include <wlr/util/log.h>
+#include <drm_fourcc.h>
+
+#include "render/fx_renderer/fx_renderer.h"
+#include "render/pixel_format.h"
+#include "render/egl.h"
+
+static const struct wlr_texture_impl texture_impl;
+
+bool wlr_texture_is_fx(struct wlr_texture *wlr_texture) {
+ return wlr_texture->impl == &texture_impl;
+}
+
+struct fx_texture *fx_get_texture(struct wlr_texture *wlr_texture) {
+ assert(wlr_texture_is_fx(wlr_texture));
+ return (struct fx_texture *) wlr_texture;
+}
+
+static bool fx_texture_update_from_buffer(struct wlr_texture *wlr_texture,
+ struct wlr_buffer *buffer, const pixman_region32_t *damage) {
+ struct fx_texture *texture = fx_get_texture(wlr_texture);
+
+ if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
+ return false;
+ }
+
+ void *data;
+ uint32_t format;
+ size_t stride;
+ if (!wlr_buffer_begin_data_ptr_access(buffer,
+ WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
+ return false;
+ }
+
+ if (format != texture->drm_format) {
+ wlr_buffer_end_data_ptr_access(buffer);
+ return false;
+ }
+
+ const struct wlr_pixel_format_info *drm_fmt =
+ drm_get_pixel_format_info(texture->drm_format);
+ assert(drm_fmt);
+ if (pixel_format_info_pixels_per_block(drm_fmt) != 1) {
+ wlr_buffer_end_data_ptr_access(buffer);
+ wlr_log(WLR_ERROR, "Cannot update texture: block formats are not supported");
+ return false;
+ }
+
+ if (!pixel_format_info_check_stride(drm_fmt, stride, buffer->width)) {
+ wlr_buffer_end_data_ptr_access(buffer);
+ return false;
+ }
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(texture->fx_renderer->egl);
+
+ glBindTexture(GL_TEXTURE_2D, texture->tex);
+
+ int rects_len = 0;
+ pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
+
+ for (int i = 0; i < rects_len; i++) {
+ pixman_box32_t rect = rects[i];
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / drm_fmt->bytes_per_block);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1);
+
+ int width = rect.x2 - rect.x1;
+ int height = rect.y2 - rect.y1;
+ glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+ }
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ wlr_buffer_end_data_ptr_access(buffer);
+
+ return true;
+}
+
+static bool fx_texture_invalidate(struct fx_texture *texture) {
+ if (texture->image == EGL_NO_IMAGE_KHR) {
+ return false;
+ }
+ if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
+ // External changes are immediately made visible by the GL implementation
+ return true;
+ }
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(texture->fx_renderer->egl);
+
+ glBindTexture(texture->target, texture->tex);
+ texture->fx_renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
+ texture->image);
+ glBindTexture(texture->target, 0);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ return true;
+}
+
+void fx_texture_destroy(struct fx_texture *texture) {
+ wl_list_remove(&texture->link);
+ if (texture->buffer != NULL) {
+ wlr_addon_finish(&texture->buffer_addon);
+ }
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(texture->fx_renderer->egl);
+
+ glDeleteTextures(1, &texture->tex);
+ wlr_egl_destroy_image(texture->fx_renderer->egl, texture->image);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ free(texture);
+}
+
+static void fx_texture_unref(struct wlr_texture *wlr_texture) {
+ struct fx_texture *texture = fx_get_texture(wlr_texture);
+ if (texture->buffer != NULL) {
+ // Keep the texture around, in case the buffer is re-used later. We're
+ // still listening to the buffer's destroy event.
+ wlr_buffer_unlock(texture->buffer);
+ } else {
+ fx_texture_destroy(texture);
+ }
+}
+
+static const struct wlr_texture_impl texture_impl = {
+ .update_from_buffer = fx_texture_update_from_buffer,
+ .destroy = fx_texture_unref,
+};
+
+static struct fx_texture *fx_texture_create(
+ struct fx_renderer *renderer, uint32_t width, uint32_t height) {
+ struct fx_texture *texture = calloc(1, sizeof(struct fx_texture));
+ if (texture == NULL) {
+ wlr_log_errno(WLR_ERROR, "Allocation failed");
+ return NULL;
+ }
+ wlr_texture_init(&texture->wlr_texture, renderer->wlr_output->renderer,
+ &texture_impl, width, height);
+ texture->fx_renderer = renderer;
+ wl_list_insert(&renderer->textures, &texture->link);
+ return texture;
+}
+
+static struct fx_texture *fx_texture_from_pixels(
+ struct fx_renderer *renderer,
+ uint32_t drm_format, uint32_t stride, uint32_t width,
+ uint32_t height, const void *data) {
+ const struct wlr_pixel_format_info *drm_fmt =
+ drm_get_pixel_format_info(drm_format);
+ assert(drm_fmt);
+
+ if (pixel_format_info_pixels_per_block(drm_fmt) != 1) {
+ wlr_log(WLR_ERROR, "Cannot upload texture: block formats are not supported");
+ return NULL;
+ }
+
+ if (!pixel_format_info_check_stride(drm_fmt, stride, width)) {
+ return NULL;
+ }
+
+ struct fx_texture *texture =
+ fx_texture_create(renderer, width, height);
+ if (texture == NULL) {
+ return NULL;
+ }
+ texture->target = GL_TEXTURE_2D;
+ texture->has_alpha = false;
+ texture->drm_format = DRM_FORMAT_XBGR8888;
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(renderer->egl);
+
+ glGenTextures(1, &texture->tex);
+ glBindTexture(GL_TEXTURE_2D, texture->tex);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / drm_fmt->bytes_per_block);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ return texture;
+}
+
+static struct wlr_texture *fx_texture_from_dmabuf(
+ struct fx_renderer *renderer,
+ struct wlr_dmabuf_attributes *attribs) {
+
+ if (!renderer->procs.glEGLImageTargetTexture2DOES) {
+ return NULL;
+ }
+
+ struct fx_texture *texture =
+ fx_texture_create(renderer, attribs->width, attribs->height);
+ if (texture == NULL) {
+ return NULL;
+ }
+ texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
+
+ const struct wlr_pixel_format_info *drm_fmt =
+ drm_get_pixel_format_info(attribs->format);
+ if (drm_fmt != NULL) {
+ texture->has_alpha = drm_fmt->has_alpha;
+ } else {
+ // We don't know, assume the texture has an alpha channel
+ texture->has_alpha = true;
+ }
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(renderer->egl);
+
+ bool external_only;
+ texture->image =
+ wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
+ if (texture->image == EGL_NO_IMAGE_KHR) {
+ wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
+ wlr_egl_restore_context(&prev_ctx);
+ wl_list_remove(&texture->link);
+ free(texture);
+ return NULL;
+ }
+
+ texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
+
+ glGenTextures(1, &texture->tex);
+ glBindTexture(texture->target, texture->tex);
+ glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
+ glBindTexture(texture->target, 0);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ return &texture->wlr_texture;
+}
+
+static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
+ struct fx_texture *texture =
+ wl_container_of(addon, texture, buffer_addon);
+ fx_texture_destroy(texture);
+}
+
+static const struct wlr_addon_interface texture_addon_impl = {
+ .name = "fx_texture",
+ .destroy = texture_handle_buffer_destroy,
+};
+
+static struct fx_texture *fx_texture_from_dmabuf_buffer(
+ struct fx_renderer *renderer, struct wlr_buffer *buffer,
+ struct wlr_dmabuf_attributes *dmabuf) {
+ struct wlr_addon *addon =
+ wlr_addon_find(&buffer->addons, renderer, &texture_addon_impl);
+ if (addon != NULL) {
+ struct fx_texture *texture =
+ wl_container_of(addon, texture, buffer_addon);
+ if (!fx_texture_invalidate(texture)) {
+ wlr_log(WLR_ERROR, "Failed to invalidate texture");
+ return false;
+ }
+ wlr_buffer_lock(texture->buffer);
+ return texture;
+ }
+
+ struct wlr_texture *wlr_texture =
+ fx_texture_from_dmabuf(renderer, dmabuf);
+ if (wlr_texture == NULL) {
+ return false;
+ }
+
+ struct fx_texture *texture = fx_get_texture(wlr_texture);
+ texture->buffer = wlr_buffer_lock(buffer);
+ wlr_addon_init(&texture->buffer_addon, &buffer->addons,
+ renderer, &texture_addon_impl);
+
+ return texture;
+}
+
+struct fx_texture *fx_texture_from_buffer(struct fx_renderer *renderer,
+ struct wlr_buffer *buffer) {
+ void *data;
+ uint32_t format;
+ size_t stride;
+ struct wlr_dmabuf_attributes dmabuf;
+ if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
+ return fx_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
+ } else if (wlr_buffer_begin_data_ptr_access(buffer,
+ WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
+ struct fx_texture *tex = fx_texture_from_pixels(renderer,
+ format, stride, buffer->width, buffer->height, data);
+ wlr_buffer_end_data_ptr_access(buffer);
+ return tex;
+ } else {
+ return NULL;
+ }
+}
+
+void wlr_gles2_texture_get_fx_attribs(struct fx_texture *texture,
+ struct wlr_gles2_texture_attribs *attribs) {
+ memset(attribs, 0, sizeof(*attribs));
+ attribs->target = texture->target;
+ attribs->tex = texture->tex;
+ attribs->has_alpha = texture->has_alpha;
+}
diff --git a/render/fx_renderer/meson.build b/render/fx_renderer/meson.build
index 394caa3..f6d44ae 100644
--- a/render/fx_renderer/meson.build
+++ b/render/fx_renderer/meson.build
@@ -7,7 +7,9 @@ endif
wlr_files += files(
'matrix.c',
+ 'fx_framebuffer.c',
'fx_stencilbuffer.c',
+ 'fx_texture.c',
'fx_renderer.c',
)