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path: root/render/fx_renderer/gles2/shaders
AgeCommit message (Collapse)Author
2024-10-14fix: small gap in shadow cornerWilliam McKinnon
2024-09-26Fixed shadows not respecting offset (#63)Erik Reider
2024-09-20shadow premultiplyWilliam McKinnon
2024-09-18feat: removed stencil from shadow rendering (#61)William McKinnon
* removed stencil from shadow rendering * removed the rest of the stencil mask * fix * Don't render inner region of shadow --------- Co-authored-by: Erik Reider <[email protected]>
2024-05-08meson.build spring cleaning (#49)Erik Reider
* Cleaned meson options * Only look for wlroots subproject if dep isn't found * Renamed wlr variables to scenefx ones
2024-04-19Fix: blur effects (#42)ozwaldorf
2024-04-15feat: add functions required by SwayFX (#35)William McKinnon
2024-02-27[FX Renderer] Add blur (#30)Erik Reider
* Initial blur implementation * Added additional blur effects from SwayFX * Simplified blur pass functions to match the other pass functions * Minor fixes * Added support for optimized blur * tinywl: Don't set decoration values every frame * Updated public blur function docs * Simplified blur buffer management * Moved ignore transparent bool into a per buffer option * Clip the scene_buffer when blur is enabled * Added back corner and shadow checks in opaque_region function * Renamed fx_render_blur_options to fx_render_blur_pass_options * Fixed nits * Removed unused fx_framebuffer_bind_wlr_fbo function * Removed wlr_scene impl. Should be moved into future PR instead * Made blur impl independent of wlr_scene * Moved shader init back into fx_renderer.c * Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom
2024-01-03Converted fx_renderer to impl wlr_rendererErik Reider
Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering. This includes wlr_render_pass (fx_render_pass in our case)
2023-08-06feat: add box shadows (#16)Erik Reider
2023-07-18feat: initial fx_renderer implementationErik Reider