summaryrefslogtreecommitdiff
path: root/render/fx_renderer/gles2/shaders
diff options
context:
space:
mode:
authorWilliam McKinnon <[email protected]>2024-09-18 00:33:31 -0400
committerWilliam McKinnon <[email protected]>2024-09-20 01:44:13 -0400
commitbf8c9d6745a0e9054dca28d865df97479767c5a8 (patch)
tree7a75657dc9a644085fdbfd36c5a8df1c1f9275dc /render/fx_renderer/gles2/shaders
parent9b30e2d5e97c455d5a8c0e6b5e37ce50a4e3db81 (diff)
shadow premultiply
Diffstat (limited to 'render/fx_renderer/gles2/shaders')
-rw-r--r--render/fx_renderer/gles2/shaders/box_shadow.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/render/fx_renderer/gles2/shaders/box_shadow.frag b/render/fx_renderer/gles2/shaders/box_shadow.frag
index 9ab9937..e98cf92 100644
--- a/render/fx_renderer/gles2/shaders/box_shadow.frag
+++ b/render/fx_renderer/gles2/shaders/box_shadow.frag
@@ -82,5 +82,5 @@ void main() {
// get the window alpha so we can render around the window
float window_alpha = 1.0 - smoothstep(-1.0, 1.0, roundRectSDF((size * 0.5) - blur_sigma, position + blur_sigma, corner_radius));
- gl_FragColor = vec4(v_color.rgb, shadow_alpha * (1.0 - window_alpha));
+ gl_FragColor = vec4(v_color.rgb, shadow_alpha) * (1.0 - window_alpha);
}