| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-01-07 | Moved fx_renderer creation func into scenefx dir | Erik Reider | |
| 2024-01-06 | Moved wlr_scene.h and shadow_data.h into scenefx dir | Erik Reider | |
| 2024-01-04 | Cleaned up/rebased meson.build files | Erik Reider | |
| 2024-01-04 | Fixed scaling issues | Erik Reider | |
| 2024-01-04 | Added back shadow effect | Erik Reider | |
| 2024-01-03 | Integrated the stencil rb into fx_framebuffer | Erik Reider | |
| Every fx_framebuffer will now have a stencil buffer | |||
| 2024-01-03 | Converted fx_renderer to impl wlr_renderer | Erik Reider | |
| Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering. This includes wlr_render_pass (fx_render_pass in our case) | |||
| 2024-01-02 | Added fx_texture and fx_framebuffer | Erik Reider | |
| 2024-01-02 | Initial rebase without effects | Erik Reider | |
| 2023-08-06 | feat: add box shadows (#16) | Erik Reider | |
| 2023-07-27 | feat: add corner radius parameter (#10) | Erik Reider | |
| 2023-07-18 | feat: initial fx_renderer implementation | Erik Reider | |
| 2023-07-11 | libscenefx and tinywl compilation success | Shinyzenith | |
| Signed-off-by: Shinyzenith <[email protected]> | |||
| 2023-07-11 | added more scene dependencies, added tinywl | William McKinnon | |
