summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
authorErik Reider <[email protected]>2023-07-27 07:02:25 +0200
committerGitHub <[email protected]>2023-07-27 01:02:25 -0400
commit67103a7c47ffcbedd876eeba2d0aa439616359e3 (patch)
tree05fc2d2595958b68232ac0b2db83954439558f22 /include
parent4d988e489fa651c09ccd4df2175485301056a42f (diff)
feat: add corner radius parameter (#10)
Diffstat (limited to 'include')
-rw-r--r--include/render/fx_renderer/fx_renderer.h6
-rw-r--r--include/wlr/types/wlr_scene.h490
2 files changed, 494 insertions, 2 deletions
diff --git a/include/render/fx_renderer/fx_renderer.h b/include/render/fx_renderer/fx_renderer.h
index 085cd1c..2067c04 100644
--- a/include/render/fx_renderer/fx_renderer.h
+++ b/include/render/fx_renderer/fx_renderer.h
@@ -71,8 +71,10 @@ void fx_renderer_clear(const float color[static 4]);
void fx_renderer_scissor(struct wlr_box *box);
-bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
- const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9]);
+bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
+ struct wlr_texture *wlr_texture, const struct wlr_fbox *src_box,
+ const struct wlr_box *dst_box, const float matrix[static 9],
+ float opacity, int corner_radius);
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]);
diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h
new file mode 100644
index 0000000..138e0e2
--- /dev/null
+++ b/include/wlr/types/wlr_scene.h
@@ -0,0 +1,490 @@
+/*
+ * This an unstable interface of wlroots. No guarantees are made regarding the
+ * future consistency of this API.
+ */
+#ifndef WLR_USE_UNSTABLE
+#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
+#endif
+
+#ifndef WLR_TYPES_WLR_SCENE_H
+#define WLR_TYPES_WLR_SCENE_H
+
+/**
+ * The scene-graph API provides a declarative way to display surfaces. The
+ * compositor creates a scene, adds surfaces, then renders the scene on
+ * outputs.
+ *
+ * The scene-graph API only supports basic 2D composition operations (like the
+ * KMS API or the Wayland protocol does). For anything more complicated,
+ * compositors need to implement custom rendering logic.
+ */
+
+#include <pixman.h>
+#include <wayland-server-core.h>
+#include <wlr/types/wlr_compositor.h>
+#include <wlr/types/wlr_damage_ring.h>
+
+struct wlr_output;
+struct wlr_output_layout;
+struct wlr_xdg_surface;
+struct wlr_layer_surface_v1;
+
+struct wlr_scene_node;
+struct wlr_scene_buffer;
+
+typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
+ struct wlr_scene_buffer *buffer, int sx, int sy);
+
+typedef void (*wlr_scene_buffer_iterator_func_t)(
+ struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
+
+enum wlr_scene_node_type {
+ WLR_SCENE_NODE_TREE,
+ WLR_SCENE_NODE_RECT,
+ WLR_SCENE_NODE_BUFFER,
+};
+
+/** A node is an object in the scene. */
+struct wlr_scene_node {
+ enum wlr_scene_node_type type;
+ struct wlr_scene_tree *parent;
+
+ struct wl_list link; // wlr_scene_tree.children
+
+ bool enabled;
+ int x, y; // relative to parent
+
+ struct {
+ struct wl_signal destroy;
+ } events;
+
+ void *data;
+
+ struct wlr_addon_set addons;
+
+ // private state
+
+ pixman_region32_t visible;
+};
+
+enum wlr_scene_debug_damage_option {
+ WLR_SCENE_DEBUG_DAMAGE_NONE,
+ WLR_SCENE_DEBUG_DAMAGE_RERENDER,
+ WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT
+};
+
+/** A sub-tree in the scene-graph. */
+struct wlr_scene_tree {
+ struct wlr_scene_node node;
+
+ struct wl_list children; // wlr_scene_node.link
+};
+
+/** The root scene-graph node. */
+struct wlr_scene {
+ struct wlr_scene_tree tree;
+
+ struct wl_list outputs; // wlr_scene_output.link
+
+ // May be NULL
+ struct wlr_presentation *presentation;
+
+ // private state
+
+ struct wl_listener presentation_destroy;
+
+ enum wlr_scene_debug_damage_option debug_damage_option;
+ bool direct_scanout;
+ bool calculate_visibility;
+};
+
+/** A scene-graph node displaying a single surface. */
+struct wlr_scene_surface {
+ struct wlr_scene_buffer *buffer;
+ struct wlr_surface *surface;
+
+ // private state
+
+ struct wlr_addon addon;
+
+ struct wl_listener output_enter;
+ struct wl_listener output_leave;
+ struct wl_listener output_present;
+ struct wl_listener frame_done;
+ struct wl_listener surface_destroy;
+ struct wl_listener surface_commit;
+};
+
+/** A scene-graph node displaying a solid-colored rectangle */
+struct wlr_scene_rect {
+ struct wlr_scene_node node;
+ int width, height;
+ float color[4];
+};
+
+/** A scene-graph node displaying a buffer */
+struct wlr_scene_buffer {
+ struct wlr_scene_node node;
+
+ // May be NULL
+ struct wlr_buffer *buffer;
+
+ struct {
+ struct wl_signal output_enter; // struct wlr_scene_output
+ struct wl_signal output_leave; // struct wlr_scene_output
+ struct wl_signal output_present; // struct wlr_scene_output
+ struct wl_signal frame_done; // struct timespec
+ } events;
+
+ // May be NULL
+ wlr_scene_buffer_point_accepts_input_func_t point_accepts_input;
+
+ /**
+ * The output that the largest area of this buffer is displayed on.
+ * This may be NULL if the buffer is not currently displayed on any
+ * outputs. This is the output that should be used for frame callbacks,
+ * presentation feedback, etc.
+ */
+ struct wlr_scene_output *primary_output;
+
+ // private state
+
+ float opacity;
+ int corner_radius;
+
+ uint64_t active_outputs;
+ struct wlr_texture *texture;
+ struct wlr_fbox src_box;
+ int dst_width, dst_height;
+ enum wl_output_transform transform;
+ pixman_region32_t opaque_region;
+};
+
+/** A viewport for an output in the scene-graph */
+struct wlr_scene_output {
+ struct wlr_output *output;
+ struct wl_list link; // wlr_scene.outputs
+ struct wlr_scene *scene;
+ struct wlr_addon addon;
+
+ struct wlr_damage_ring damage_ring;
+
+ int x, y;
+
+ struct {
+ struct wl_signal destroy;
+ } events;
+
+ // private state
+
+ uint8_t index;
+ bool prev_scanout;
+
+ struct wl_listener output_commit;
+ struct wl_listener output_mode;
+ struct wl_listener output_damage;
+ struct wl_listener output_needs_frame;
+
+ struct wl_list damage_highlight_regions;
+
+ struct wl_array render_list;
+};
+
+/** A layer shell scene helper */
+struct wlr_scene_layer_surface_v1 {
+ struct wlr_scene_tree *tree;
+ struct wlr_layer_surface_v1 *layer_surface;
+
+ // private state
+
+ struct wl_listener tree_destroy;
+ struct wl_listener layer_surface_destroy;
+ struct wl_listener layer_surface_map;
+ struct wl_listener layer_surface_unmap;
+};
+
+/**
+ * Immediately destroy the scene-graph node.
+ */
+void wlr_scene_node_destroy(struct wlr_scene_node *node);
+/**
+ * Enable or disable this node. If a node is disabled, all of its children are
+ * implicitly disabled as well.
+ */
+void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled);
+/**
+ * Set the position of the node relative to its parent.
+ */
+void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y);
+/**
+ * Move the node right above the specified sibling.
+ * Asserts that node and sibling are distinct and share the same parent.
+ */
+void wlr_scene_node_place_above(struct wlr_scene_node *node,
+ struct wlr_scene_node *sibling);
+/**
+ * Move the node right below the specified sibling.
+ * Asserts that node and sibling are distinct and share the same parent.
+ */
+void wlr_scene_node_place_below(struct wlr_scene_node *node,
+ struct wlr_scene_node *sibling);
+/**
+ * Move the node above all of its sibling nodes.
+ */
+void wlr_scene_node_raise_to_top(struct wlr_scene_node *node);
+/**
+ * Move the node below all of its sibling nodes.
+ */
+void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node);
+/**
+ * Move the node to another location in the tree.
+ */
+void wlr_scene_node_reparent(struct wlr_scene_node *node,
+ struct wlr_scene_tree *new_parent);
+/**
+ * Get the node's layout-local coordinates.
+ *
+ * True is returned if the node and all of its ancestors are enabled.
+ */
+bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly);
+/**
+ * Call `iterator` on each buffer in the scene-graph, with the buffer's
+ * position in layout coordinates. The function is called from root to leaves
+ * (in rendering order).
+ */
+void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node,
+ wlr_scene_buffer_iterator_func_t iterator, void *user_data);
+/**
+ * Find the topmost node in this scene-graph that contains the point at the
+ * given layout-local coordinates. (For surface nodes, this means accepting
+ * input events at that point.) Returns the node and coordinates relative to the
+ * returned node, or NULL if no node is found at that location.
+ */
+struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
+ double lx, double ly, double *nx, double *ny);
+
+/**
+ * Create a new scene-graph.
+ */
+struct wlr_scene *wlr_scene_create(void);
+/**
+ * Handle presentation feedback for all surfaces in the scene, assuming that
+ * scene outputs and the scene rendering functions are used.
+ *
+ * Asserts that a struct wlr_presentation hasn't already been set for the scene.
+ */
+void wlr_scene_set_presentation(struct wlr_scene *scene,
+ struct wlr_presentation *presentation);
+
+/**
+ * Add a node displaying nothing but its children.
+ */
+struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent);
+
+/**
+ * Add a node displaying a single surface to the scene-graph.
+ *
+ * The child sub-surfaces are ignored.
+ *
+ * wlr_surface_send_enter() and wlr_surface_send_leave() will be called
+ * automatically based on the position of the surface and outputs in
+ * the scene.
+ */
+struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent,
+ struct wlr_surface *surface);
+
+struct wlr_scene_buffer *wlr_scene_buffer_from_node(struct wlr_scene_node *node);
+
+/**
+ * If this buffer is backed by a surface, then the struct wlr_scene_surface is
+ * returned. If not, NULL will be returned.
+ */
+struct wlr_scene_surface *wlr_scene_surface_from_buffer(
+ struct wlr_scene_buffer *scene_buffer);
+
+/**
+ * Add a node displaying a solid-colored rectangle to the scene-graph.
+ */
+struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent,
+ int width, int height, const float color[static 4]);
+
+/**
+ * Change the width and height of an existing rectangle node.
+ */
+void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height);
+
+/**
+ * Change the color of an existing rectangle node.
+ */
+void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]);
+
+/**
+ * Add a node displaying a buffer to the scene-graph.
+ *
+ * If the buffer is NULL, this node will not be displayed.
+ */
+struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
+ struct wlr_buffer *buffer);
+
+/**
+ * Sets the buffer's backing buffer.
+ *
+ * If the buffer is NULL, the buffer node will not be displayed.
+ */
+void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
+ struct wlr_buffer *buffer);
+
+/**
+ * Sets the buffer's backing buffer with a custom damage region.
+ *
+ * The damage region is in buffer-local coordinates. If the region is NULL,
+ * the whole buffer node will be damaged.
+ */
+void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
+ struct wlr_buffer *buffer, pixman_region32_t *region);
+
+/**
+ * Sets the buffer's opaque region. This is an optimization hint used to
+ * determine if buffers which reside under this one need to be rendered or not.
+ */
+void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
+ pixman_region32_t *region);
+
+/**
+ * Set the source rectangle describing the region of the buffer which will be
+ * sampled to render this node. This allows cropping the buffer.
+ *
+ * If NULL, the whole buffer is sampled. By default, the source box is NULL.
+ */
+void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
+ const struct wlr_fbox *box);
+
+/**
+ * Set the destination size describing the region of the scene-graph the buffer
+ * will be painted onto. This allows scaling the buffer.
+ *
+ * If zero, the destination size will be the buffer size. By default, the
+ * destination size is zero.
+ */
+void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
+ int width, int height);
+
+/**
+ * Set a transform which will be applied to the buffer.
+ */
+void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
+ enum wl_output_transform transform);
+
+/**
+* Sets the opacity of this buffer
+*/
+void wlr_scene_buffer_set_opacity(struct wlr_scene_buffer *scene_buffer,
+ float opacity);
+
+/**
+* Sets the corner radius of this buffer
+*/
+void wlr_scene_buffer_set_corner_radius(struct wlr_scene_buffer *scene_buffer,
+ int radii);
+
+/**
+ * Calls the buffer's frame_done signal.
+ */
+void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
+ struct timespec *now);
+
+/**
+ * Add a viewport for the specified output to the scene-graph.
+ *
+ * An output can only be added once to the scene-graph.
+ */
+struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
+ struct wlr_output *output);
+/**
+ * Destroy a scene-graph output.
+ */
+void wlr_scene_output_destroy(struct wlr_scene_output *scene_output);
+/**
+ * Set the output's position in the scene-graph.
+ */
+void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
+ int lx, int ly);
+/**
+ * Render and commit an output.
+ */
+bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
+/**
+ * Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
+ * wlr_scene_output_commit() for which wlr_scene_surface.primary_output
+ * matches the given scene_output.
+ */
+void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
+ struct timespec *now);
+/**
+ * Call `iterator` on each buffer in the scene-graph visible on the output,
+ * with the buffer's position in layout coordinates. The function is called
+ * from root to leaves (in rendering order).
+ */
+void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output,
+ wlr_scene_buffer_iterator_func_t iterator, void *user_data);
+/**
+ * Get a scene-graph output from a struct wlr_output.
+ *
+ * If the output hasn't been added to the scene-graph, returns NULL.
+ */
+struct wlr_scene_output *wlr_scene_get_scene_output(struct wlr_scene *scene,
+ struct wlr_output *output);
+
+/**
+ * Attach an output layout to a scene.
+ *
+ * Adding, removing, or repositioning an output in the output layout
+ * will respectively add, remove or reposition a corresponding
+ * scene-graph output. When the output layout is destroyed, scene-graph
+ * outputs which were created by this helper will be destroyed.
+ */
+bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
+ struct wlr_output_layout *output_layout);
+
+/**
+ * Add a node displaying a surface and all of its sub-surfaces to the
+ * scene-graph.
+ */
+struct wlr_scene_tree *wlr_scene_subsurface_tree_create(
+ struct wlr_scene_tree *parent, struct wlr_surface *surface);
+
+/**
+ * Add a node displaying an xdg_surface and all of its sub-surfaces to the
+ * scene-graph.
+ *
+ * The origin of the returned scene-graph node will match the top-left corner
+ * of the xdg_surface window geometry.
+ */
+struct wlr_scene_tree *wlr_scene_xdg_surface_create(
+ struct wlr_scene_tree *parent, struct wlr_xdg_surface *xdg_surface);
+
+/**
+ * Add a node displaying a layer_surface_v1 and all of its sub-surfaces to the
+ * scene-graph.
+ *
+ * The origin of the returned scene-graph node will match the top-left corner
+ * of the layer surface.
+ */
+struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
+ struct wlr_scene_tree *parent, struct wlr_layer_surface_v1 *layer_surface);
+
+/**
+ * Configure a layer_surface_v1, position its scene node in accordance to its
+ * current state, and update the remaining usable area.
+ *
+ * full_area represents the entire area that may be used by the layer surface
+ * if its exclusive_zone is -1, and is usually the output dimensions.
+ * usable_area represents what remains of full_area that can be used if
+ * exclusive_zone is >= 0. usable_area is updated if the surface has a positive
+ * exclusive_zone, so that it can be used for the next layer surface.
+ */
+void wlr_scene_layer_surface_v1_configure(
+ struct wlr_scene_layer_surface_v1 *scene_layer_surface,
+ const struct wlr_box *full_area, struct wlr_box *usable_area);
+
+#endif