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-rw-r--r--types/scene/surface.c211
1 files changed, 211 insertions, 0 deletions
diff --git a/types/scene/surface.c b/types/scene/surface.c
new file mode 100644
index 0000000..553cc42
--- /dev/null
+++ b/types/scene/surface.c
@@ -0,0 +1,211 @@
+#include <assert.h>
+#include <stdlib.h>
+#include <wlr/types/wlr_scene.h>
+#include <wlr/types/wlr_presentation_time.h>
+#include "types/wlr_scene.h"
+
+static void handle_scene_buffer_output_enter(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, output_enter);
+ struct wlr_scene_output *output = data;
+
+ wlr_surface_send_enter(surface->surface, output->output);
+}
+
+static void handle_scene_buffer_output_leave(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, output_leave);
+ struct wlr_scene_output *output = data;
+
+ wlr_surface_send_leave(surface->surface, output->output);
+}
+
+static void handle_scene_buffer_output_present(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, output_present);
+ struct wlr_scene_output *scene_output = data;
+
+ if (surface->buffer->primary_output == scene_output) {
+ struct wlr_scene *root = scene_node_get_root(&surface->buffer->node);
+ struct wlr_presentation *presentation = root->presentation;
+
+ if (presentation) {
+ wlr_presentation_surface_sampled_on_output(
+ presentation, surface->surface, scene_output->output);
+ }
+ }
+}
+
+static void handle_scene_buffer_frame_done(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, frame_done);
+ struct timespec *now = data;
+
+ wlr_surface_send_frame_done(surface->surface, now);
+}
+
+static void scene_surface_handle_surface_destroy(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, surface_destroy);
+
+ wlr_scene_node_destroy(&surface->buffer->node);
+}
+
+// This is used for wlr_scene where it unconditionally locks buffers preventing
+// reuse of the existing texture for shm clients. With the usage pattern of
+// wlr_scene surface handling, we can mark its locked buffer as safe
+// for mutation.
+static void client_buffer_mark_next_can_damage(struct wlr_client_buffer *buffer) {
+ buffer->n_ignore_locks++;
+}
+
+static void scene_buffer_unmark_client_buffer(struct wlr_scene_buffer *scene_buffer) {
+ if (!scene_buffer->buffer) {
+ return;
+ }
+
+ struct wlr_client_buffer *buffer = wlr_client_buffer_get(scene_buffer->buffer);
+ if (!buffer) {
+ return;
+ }
+
+ assert(buffer->n_ignore_locks > 0);
+ buffer->n_ignore_locks--;
+}
+
+static void set_buffer_with_surface_state(struct wlr_scene_buffer *scene_buffer,
+ struct wlr_surface *surface) {
+ struct wlr_surface_state *state = &surface->current;
+
+ wlr_scene_buffer_set_opaque_region(scene_buffer, &surface->opaque_region);
+
+ struct wlr_fbox src_box;
+ wlr_surface_get_buffer_source_box(surface, &src_box);
+ wlr_scene_buffer_set_source_box(scene_buffer, &src_box);
+
+ wlr_scene_buffer_set_dest_size(scene_buffer, state->width, state->height);
+ wlr_scene_buffer_set_transform(scene_buffer, state->transform);
+
+ scene_buffer_unmark_client_buffer(scene_buffer);
+
+ if (surface->buffer) {
+ client_buffer_mark_next_can_damage(surface->buffer);
+
+ wlr_scene_buffer_set_buffer_with_damage(scene_buffer,
+ &surface->buffer->base, &surface->buffer_damage);
+ } else {
+ wlr_scene_buffer_set_buffer(scene_buffer, NULL);
+ }
+}
+
+static void handle_scene_surface_surface_commit(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_surface *surface =
+ wl_container_of(listener, surface, surface_commit);
+ struct wlr_scene_buffer *scene_buffer = surface->buffer;
+
+ set_buffer_with_surface_state(scene_buffer, surface->surface);
+
+ // If the surface has requested a frame done event, honour that. The
+ // frame_callback_list will be populated in this case. We should only
+ // schedule the frame however if the node is enabled and there is an
+ // output intersecting, otherwise the frame done events would never reach
+ // the surface anyway.
+ int lx, ly;
+ bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly);
+
+ if (!wl_list_empty(&surface->surface->current.frame_callback_list) &&
+ surface->buffer->primary_output != NULL && enabled) {
+ wlr_output_schedule_frame(surface->buffer->primary_output->output);
+ }
+}
+
+static bool scene_buffer_point_accepts_input(struct wlr_scene_buffer *scene_buffer,
+ int sx, int sy) {
+ struct wlr_scene_surface *scene_surface =
+ wlr_scene_surface_from_buffer(scene_buffer);
+
+ return wlr_surface_point_accepts_input(scene_surface->surface, sx, sy);
+}
+
+static void surface_addon_destroy(struct wlr_addon *addon) {
+ struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
+
+ scene_buffer_unmark_client_buffer(surface->buffer);
+
+ wlr_addon_finish(&surface->addon);
+
+ wl_list_remove(&surface->output_enter.link);
+ wl_list_remove(&surface->output_leave.link);
+ wl_list_remove(&surface->output_present.link);
+ wl_list_remove(&surface->frame_done.link);
+ wl_list_remove(&surface->surface_destroy.link);
+ wl_list_remove(&surface->surface_commit.link);
+
+ free(surface);
+}
+
+static const struct wlr_addon_interface surface_addon_impl = {
+ .name = "wlr_scene_surface",
+ .destroy = surface_addon_destroy,
+};
+
+struct wlr_scene_surface *wlr_scene_surface_from_buffer(
+ struct wlr_scene_buffer *scene_buffer) {
+ struct wlr_addon *addon = wlr_addon_find(&scene_buffer->node.addons,
+ scene_buffer, &surface_addon_impl);
+ if (!addon) {
+ return NULL;
+ }
+
+ struct wlr_scene_surface *surface = wl_container_of(addon, surface, addon);
+ return surface;
+}
+
+struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent,
+ struct wlr_surface *wlr_surface) {
+ struct wlr_scene_surface *surface = calloc(1, sizeof(*surface));
+ if (surface == NULL) {
+ return NULL;
+ }
+
+ struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_create(parent, NULL);
+ if (!scene_buffer) {
+ free(surface);
+ return NULL;
+ }
+
+ surface->buffer = scene_buffer;
+ surface->surface = wlr_surface;
+ scene_buffer->point_accepts_input = scene_buffer_point_accepts_input;
+
+ surface->output_enter.notify = handle_scene_buffer_output_enter;
+ wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter);
+
+ surface->output_leave.notify = handle_scene_buffer_output_leave;
+ wl_signal_add(&scene_buffer->events.output_leave, &surface->output_leave);
+
+ surface->output_present.notify = handle_scene_buffer_output_present;
+ wl_signal_add(&scene_buffer->events.output_present, &surface->output_present);
+
+ surface->frame_done.notify = handle_scene_buffer_frame_done;
+ wl_signal_add(&scene_buffer->events.frame_done, &surface->frame_done);
+
+ surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
+ wl_signal_add(&wlr_surface->events.destroy, &surface->surface_destroy);
+
+ surface->surface_commit.notify = handle_scene_surface_surface_commit;
+ wl_signal_add(&wlr_surface->events.commit, &surface->surface_commit);
+
+ wlr_addon_init(&surface->addon, &scene_buffer->node.addons,
+ scene_buffer, &surface_addon_impl);
+
+ set_buffer_with_surface_state(scene_buffer, wlr_surface);
+
+ return surface;
+}