diff options
Diffstat (limited to 'render/fx_renderer/shaders.c')
-rw-r--r-- | render/fx_renderer/shaders.c | 51 |
1 files changed, 49 insertions, 2 deletions
diff --git a/render/fx_renderer/shaders.c b/render/fx_renderer/shaders.c index cd15eea..ad8fb3c 100644 --- a/render/fx_renderer/shaders.c +++ b/render/fx_renderer/shaders.c @@ -3,13 +3,15 @@ #include <stdlib.h> #include <wlr/util/log.h> -#include "render/fx_renderer/fx_renderer.h" #include "render/fx_renderer/shaders.h" // shaders +#include "GLES2/gl2.h" #include "common_vert_src.h" #include "quad_frag_src.h" +#include "quad_round_frag_src.h" #include "tex_frag_src.h" +#include "rounded_border_corner_frag_src.h" #include "stencil_mask_frag_src.h" #include "box_shadow_frag_src.h" #include "blur1_frag_src.h" @@ -113,6 +115,27 @@ bool link_quad_program(struct quad_shader *shader) { return true; } +bool link_quad_round_program(struct quad_round_shader *shader, enum fx_rounded_quad_shader_source source) { + GLchar quad_src[2048]; + snprintf(quad_src, sizeof(quad_src), + "#define SOURCE %d\n%s", source, quad_round_frag_src); + + GLuint prog; + shader->program = prog = link_program(quad_src); + if (!shader->program) { + return false; + } + + shader->proj = glGetUniformLocation(prog, "proj"); + shader->color = glGetUniformLocation(prog, "color"); + shader->pos_attrib = glGetAttribLocation(prog, "pos"); + shader->size = glGetUniformLocation(prog, "size"); + shader->position = glGetUniformLocation(prog, "position"); + shader->radius = glGetUniformLocation(prog, "radius"); + + return true; +} + bool link_tex_program(struct tex_shader *shader, enum fx_tex_shader_source source) { GLchar frag_src[2048]; @@ -133,7 +156,32 @@ bool link_tex_program(struct tex_shader *shader, shader->size = glGetUniformLocation(prog, "size"); shader->position = glGetUniformLocation(prog, "position"); shader->radius = glGetUniformLocation(prog, "radius"); + shader->has_titlebar = glGetUniformLocation(prog, "has_titlebar"); shader->discard_transparent = glGetUniformLocation(prog, "discard_transparent"); + shader->dim = glGetUniformLocation(prog, "dim"); + shader->dim_color = glGetUniformLocation(prog, "dim_color"); + + return true; +} + +bool link_rounded_border_corner_program(struct rounded_border_corner_shader *shader) { + GLuint prog; + shader->program = prog = link_program(rounded_border_corner_frag_src); + if (!shader->program) { + return false; + } + + shader->proj = glGetUniformLocation(prog, "proj"); + shader->color = glGetUniformLocation(prog, "color"); + shader->pos_attrib = glGetAttribLocation(prog, "pos"); + shader->is_top_left = glGetUniformLocation(prog, "is_top_left"); + shader->is_top_right = glGetUniformLocation(prog, "is_top_right"); + shader->is_bottom_left = glGetUniformLocation(prog, "is_bottom_left"); + shader->is_bottom_right = glGetUniformLocation(prog, "is_bottom_right"); + shader->position = glGetUniformLocation(prog, "position"); + shader->radius = glGetUniformLocation(prog, "radius"); + shader->half_size = glGetUniformLocation(prog, "half_size"); + shader->half_thickness = glGetUniformLocation(prog, "half_thickness"); return true; } @@ -146,7 +194,6 @@ bool link_stencil_mask_program(struct stencil_mask_shader *shader) { } shader->proj = glGetUniformLocation(prog, "proj"); - shader->color = glGetUniformLocation(prog, "color"); shader->pos_attrib = glGetAttribLocation(prog, "pos"); shader->position = glGetUniformLocation(prog, "position"); shader->half_size = glGetUniformLocation(prog, "half_size"); |