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authorWilliam McKinnon <[email protected]>2024-04-15 01:32:22 -0400
committerGitHub <[email protected]>2024-04-15 01:32:22 -0400
commite1f4bc5996b1c77c7fa8536b7c03d9eb4140227d (patch)
tree3fa8045ca37131acc96c88cec4a2f920de6113fb /render/fx_renderer/shaders.c
parent7e723f983b074e62e676caffe21cd5527b524587 (diff)
feat: add functions required by SwayFX (#35)
Diffstat (limited to 'render/fx_renderer/shaders.c')
-rw-r--r--render/fx_renderer/shaders.c51
1 files changed, 49 insertions, 2 deletions
diff --git a/render/fx_renderer/shaders.c b/render/fx_renderer/shaders.c
index cd15eea..ad8fb3c 100644
--- a/render/fx_renderer/shaders.c
+++ b/render/fx_renderer/shaders.c
@@ -3,13 +3,15 @@
#include <stdlib.h>
#include <wlr/util/log.h>
-#include "render/fx_renderer/fx_renderer.h"
#include "render/fx_renderer/shaders.h"
// shaders
+#include "GLES2/gl2.h"
#include "common_vert_src.h"
#include "quad_frag_src.h"
+#include "quad_round_frag_src.h"
#include "tex_frag_src.h"
+#include "rounded_border_corner_frag_src.h"
#include "stencil_mask_frag_src.h"
#include "box_shadow_frag_src.h"
#include "blur1_frag_src.h"
@@ -113,6 +115,27 @@ bool link_quad_program(struct quad_shader *shader) {
return true;
}
+bool link_quad_round_program(struct quad_round_shader *shader, enum fx_rounded_quad_shader_source source) {
+ GLchar quad_src[2048];
+ snprintf(quad_src, sizeof(quad_src),
+ "#define SOURCE %d\n%s", source, quad_round_frag_src);
+
+ GLuint prog;
+ shader->program = prog = link_program(quad_src);
+ if (!shader->program) {
+ return false;
+ }
+
+ shader->proj = glGetUniformLocation(prog, "proj");
+ shader->color = glGetUniformLocation(prog, "color");
+ shader->pos_attrib = glGetAttribLocation(prog, "pos");
+ shader->size = glGetUniformLocation(prog, "size");
+ shader->position = glGetUniformLocation(prog, "position");
+ shader->radius = glGetUniformLocation(prog, "radius");
+
+ return true;
+}
+
bool link_tex_program(struct tex_shader *shader,
enum fx_tex_shader_source source) {
GLchar frag_src[2048];
@@ -133,7 +156,32 @@ bool link_tex_program(struct tex_shader *shader,
shader->size = glGetUniformLocation(prog, "size");
shader->position = glGetUniformLocation(prog, "position");
shader->radius = glGetUniformLocation(prog, "radius");
+ shader->has_titlebar = glGetUniformLocation(prog, "has_titlebar");
shader->discard_transparent = glGetUniformLocation(prog, "discard_transparent");
+ shader->dim = glGetUniformLocation(prog, "dim");
+ shader->dim_color = glGetUniformLocation(prog, "dim_color");
+
+ return true;
+}
+
+bool link_rounded_border_corner_program(struct rounded_border_corner_shader *shader) {
+ GLuint prog;
+ shader->program = prog = link_program(rounded_border_corner_frag_src);
+ if (!shader->program) {
+ return false;
+ }
+
+ shader->proj = glGetUniformLocation(prog, "proj");
+ shader->color = glGetUniformLocation(prog, "color");
+ shader->pos_attrib = glGetAttribLocation(prog, "pos");
+ shader->is_top_left = glGetUniformLocation(prog, "is_top_left");
+ shader->is_top_right = glGetUniformLocation(prog, "is_top_right");
+ shader->is_bottom_left = glGetUniformLocation(prog, "is_bottom_left");
+ shader->is_bottom_right = glGetUniformLocation(prog, "is_bottom_right");
+ shader->position = glGetUniformLocation(prog, "position");
+ shader->radius = glGetUniformLocation(prog, "radius");
+ shader->half_size = glGetUniformLocation(prog, "half_size");
+ shader->half_thickness = glGetUniformLocation(prog, "half_thickness");
return true;
}
@@ -146,7 +194,6 @@ bool link_stencil_mask_program(struct stencil_mask_shader *shader) {
}
shader->proj = glGetUniformLocation(prog, "proj");
- shader->color = glGetUniformLocation(prog, "color");
shader->pos_attrib = glGetAttribLocation(prog, "pos");
shader->position = glGetUniformLocation(prog, "position");
shader->half_size = glGetUniformLocation(prog, "half_size");