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authorAlexander Orzechowski <[email protected]>2022-05-23 15:58:49 -0400
committerAlexander Orzechowski <[email protected]>2022-05-23 15:58:49 -0400
commit99828d96d67e90e04faf595915aece664fc08c4e (patch)
treede7563eb03121ede64fcf98adcbd58c5880226d0 /xdg_shell.c
parentea5413394d981ad3cc3e46e26784d2a36f94daa4 (diff)
wlr_scene: Hook up HIGHLIGHT logic
This will display red translucent rectangles on the screen regions that have been damaged. These rectangles will fade out over the span of 250 msecs. If the area is damaged again while the region is fading out, the timer is reset. Let's also disable direct scan out when this option is enabled, or else we won't be able to render the highlight damage regions.
Diffstat (limited to 'xdg_shell.c')
0 files changed, 0 insertions, 0 deletions