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authorAlexander Orzechowski <[email protected]>2022-05-19 14:26:50 -0400
committerAlexander Orzechowski <[email protected]>2022-05-19 14:26:50 -0400
commit14965ffedf841c6fb1c94a116be6bd7f1c729c9c (patch)
tree38549f56d30dfa49b66259492c74cac658c3f8ea /wlr_scene.c
parentd9ccd5585ce61ea040e3b6c757eb4cf21aeebb5b (diff)
wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer
Diffstat (limited to 'wlr_scene.c')
-rw-r--r--wlr_scene.c227
1 files changed, 2 insertions, 225 deletions
diff --git a/wlr_scene.c b/wlr_scene.c
index f4fab20..2435ede 100644
--- a/wlr_scene.c
+++ b/wlr_scene.c
@@ -18,12 +18,6 @@ static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
return (struct wlr_scene *)node;
}
-struct wlr_scene_surface *wlr_scene_surface_from_node(
- struct wlr_scene_node *node) {
- assert(node->type == WLR_SCENE_NODE_SURFACE);
- return (struct wlr_scene_surface *)node;
-}
-
static struct wlr_scene_rect *scene_rect_from_node(
struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_RECT);
@@ -96,18 +90,6 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wl_list_remove(&scene->presentation_destroy.link);
break;
- case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
-
- wl_list_for_each(scene_output, &scene->outputs, link) {
- // This is a noop if wlr_surface_send_enter() wasn't previously called for
- // the given output.
- wlr_surface_send_leave(scene_surface->surface, scene_output->output);
- }
-
- wl_list_remove(&scene_surface->surface_commit.link);
- wl_list_remove(&scene_surface->surface_destroy.link);
- break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
@@ -161,59 +143,9 @@ struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent) {
return tree;
}
-static void scene_surface_handle_surface_destroy(struct wl_listener *listener,
- void *data) {
- struct wlr_scene_surface *scene_surface =
- wl_container_of(listener, scene_surface, surface_destroy);
- wlr_scene_node_destroy(&scene_surface->node);
-}
-
static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly);
// This function must be called whenever the coordinates/dimensions of a scene
-// surface or scene output change. It is not necessary to call when a scene
-// surface's node is enabled/disabled or obscured by other nodes. To quote the
-// protocol: "The surface might be hidden even if no leave event has been sent."
-static void scene_surface_update_outputs(
- struct wlr_scene_surface *scene_surface,
- int lx, int ly, struct wlr_scene *scene) {
- struct wlr_box surface_box = {
- .x = lx,
- .y = ly,
- .width = scene_surface->surface->current.width,
- .height = scene_surface->surface->current.height,
- };
-
- int largest_overlap = 0;
- scene_surface->primary_output = NULL;
-
- struct wlr_scene_output *scene_output;
- wl_list_for_each(scene_output, &scene->outputs, link) {
- struct wlr_box output_box = {
- .x = scene_output->x,
- .y = scene_output->y,
- };
- wlr_output_effective_resolution(scene_output->output,
- &output_box.width, &output_box.height);
-
- struct wlr_box intersection;
- if (wlr_box_intersection(&intersection, &surface_box, &output_box)) {
- int overlap = intersection.width * intersection.height;
- if (overlap > largest_overlap) {
- largest_overlap = overlap;
- scene_surface->primary_output = scene_output->output;
- }
-
- // These enter/leave functions are a noop if the event has already been
- // sent for the given output.
- wlr_surface_send_enter(scene_surface->surface, scene_output->output);
- } else {
- wlr_surface_send_leave(scene_surface->surface, scene_output->output);
- }
- }
-}
-
-// This function must be called whenever the coordinates/dimensions of a scene
// buffer or scene output change. It is not necessary to call when a scene
// buffer's node is enabled/disabled or obscured by other nodes.
static void scene_buffer_update_outputs(
@@ -258,11 +190,7 @@ static void scene_buffer_update_outputs(
static void _scene_node_update_outputs(
struct wlr_scene_node *node, int lx, int ly, struct wlr_scene *scene) {
- if (node->type == WLR_SCENE_NODE_SURFACE) {
- struct wlr_scene_surface *scene_surface =
- wlr_scene_surface_from_node(node);
- scene_surface_update_outputs(scene_surface, lx, ly, scene);
- } else if (node->type == WLR_SCENE_NODE_BUFFER) {
+ if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
scene_buffer_update_outputs(scene_buffer, lx, ly, scene);
@@ -282,86 +210,6 @@ static void scene_node_update_outputs(struct wlr_scene_node *node) {
_scene_node_update_outputs(node, lx, ly, scene);
}
-static void scene_surface_handle_surface_commit(struct wl_listener *listener,
- void *data) {
- struct wlr_scene_surface *scene_surface =
- wl_container_of(listener, scene_surface, surface_commit);
- struct wlr_surface *surface = scene_surface->surface;
-
- struct wlr_scene *scene = scene_node_get_root(&scene_surface->node);
-
- int lx, ly;
- bool enabled = wlr_scene_node_coords(&scene_surface->node, &lx, &ly);
-
- if (surface->current.width != scene_surface->prev_width ||
- surface->current.height != scene_surface->prev_height) {
- scene_surface_update_outputs(scene_surface, lx, ly, scene);
- scene_surface->prev_width = surface->current.width;
- scene_surface->prev_height = surface->current.height;
- }
-
- if (!enabled) {
- return;
- }
-
- // Even if the surface hasn't submitted damage, schedule a new frame if
- // the client has requested a wl_surface.frame callback.
- if (!wl_list_empty(&surface->current.frame_callback_list) &&
- scene_surface->primary_output != NULL) {
- wlr_output_schedule_frame(scene_surface->primary_output);
- }
-
- if (!pixman_region32_not_empty(&surface->buffer_damage)) {
- return;
- }
-
- struct wlr_scene_output *scene_output;
- wl_list_for_each(scene_output, &scene->outputs, link) {
- struct wlr_output *output = scene_output->output;
-
- pixman_region32_t damage;
- pixman_region32_init(&damage);
- wlr_surface_get_effective_damage(surface, &damage);
-
- pixman_region32_translate(&damage,
- lx - scene_output->x, ly - scene_output->y);
-
- wlr_region_scale(&damage, &damage, output->scale);
- if (ceil(output->scale) > surface->current.scale) {
- // When scaling up a surface it'll become blurry, so we need to
- // expand the damage region.
- wlr_region_expand(&damage, &damage,
- ceil(output->scale) - surface->current.scale);
- }
- wlr_output_damage_add(scene_output->damage, &damage);
- pixman_region32_fini(&damage);
- }
-}
-
-struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
- struct wlr_surface *surface) {
- struct wlr_scene_surface *scene_surface =
- calloc(1, sizeof(struct wlr_scene_surface));
- if (scene_surface == NULL) {
- return NULL;
- }
- scene_node_init(&scene_surface->node, WLR_SCENE_NODE_SURFACE, parent);
-
- scene_surface->surface = surface;
-
- scene_surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
- wl_signal_add(&surface->events.destroy, &scene_surface->surface_destroy);
-
- scene_surface->surface_commit.notify = scene_surface_handle_surface_commit;
- wl_signal_add(&surface->events.commit, &scene_surface->surface_commit);
-
- scene_node_damage_whole(&scene_surface->node);
-
- scene_node_update_outputs(&scene_surface->node);
-
- return scene_surface;
-}
-
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
int width, int height, const float color[static 4]) {
struct wlr_scene_rect *scene_rect =
@@ -589,12 +437,6 @@ static void scene_node_get_size(struct wlr_scene_node *node,
case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
return;
- case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface =
- wlr_scene_surface_from_node(node);
- *width = scene_surface->surface->current.width;
- *height = scene_surface->surface->current.height;
- break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
*width = scene_rect->width;
@@ -838,10 +680,6 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
break;
- case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
- intersects = wlr_surface_point_accepts_input(scene_surface->surface, lx, ly);
- break;
case WLR_SCENE_NODE_RECT:;
int width, height;
scene_node_get_size(node, &width, &height);
@@ -948,9 +786,6 @@ static void render_texture(struct wlr_output *output,
struct render_data {
struct wlr_scene_output *scene_output;
pixman_region32_t *damage;
-
- // May be NULL
- struct wlr_presentation *presentation;
};
static void render_node_iterator(struct wlr_scene_node *node,
@@ -975,30 +810,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
case WLR_SCENE_NODE_TREE:
/* Root or tree node has nothing to render itself */
break;
- case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
- struct wlr_surface *surface = scene_surface->surface;
-
- texture = wlr_surface_get_texture(surface);
- if (texture == NULL) {
- return;
- }
-
- transform = wlr_output_transform_invert(surface->current.transform);
- wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
- output->transform_matrix);
-
- struct wlr_fbox src_box = {0};
- wlr_surface_get_buffer_source_box(surface, &src_box);
-
- render_texture(output, output_damage, texture,
- &src_box, &dst_box, matrix);
-
- if (data->presentation != NULL && scene_surface->primary_output == output) {
- wlr_presentation_surface_sampled_on_output(data->presentation,
- surface, output);
- }
- break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
@@ -1141,11 +952,7 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
static void scene_node_remove_output(struct wlr_scene_node *node,
struct wlr_scene_output *output) {
- if (node->type == WLR_SCENE_NODE_SURFACE) {
- struct wlr_scene_surface *scene_surface =
- wlr_scene_surface_from_node(node);
- wlr_surface_send_leave(scene_surface->surface, output->output);
- } else if (node->type == WLR_SCENE_NODE_BUFFER) {
+ if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
uint64_t mask = 1ull << output->index;
@@ -1246,15 +1053,6 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
struct wlr_scene_node *node = check_scanout_data.node;
struct wlr_buffer *buffer;
switch (node->type) {
- case WLR_SCENE_NODE_SURFACE:;
- struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
- if (scene_surface->surface->buffer == NULL ||
- scene_surface->surface->current.viewport.has_src ||
- scene_surface->surface->current.transform != output->transform) {
- return false;
- }
- buffer = &scene_surface->surface->buffer->base;
- break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (scene_buffer->buffer == NULL ||
@@ -1274,18 +1072,6 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
return false;
}
- struct wlr_presentation *presentation = scene_output->scene->presentation;
- if (presentation != NULL && node->type == WLR_SCENE_NODE_SURFACE) {
- struct wlr_scene_surface *scene_surface =
- wlr_scene_surface_from_node(node);
- // Since outputs may overlap, we still need to check this even though
- // we know that the surface size matches the size of this output.
- if (scene_surface->primary_output == output) {
- wlr_presentation_surface_sampled_on_output(presentation,
- scene_surface->surface, output);
- }
- }
-
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
@@ -1340,7 +1126,6 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
struct render_data data = {
.scene_output = scene_output,
.damage = &damage,
- .presentation = scene_output->scene->presentation,
};
scene_node_for_each_node(&scene_output->scene->node,
-scene_output->x, -scene_output->y,
@@ -1373,14 +1158,6 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node,
return;
}
- if (node->type == WLR_SCENE_NODE_SURFACE) {
- struct wlr_scene_surface *scene_surface =
- wlr_scene_surface_from_node(node);
- if (scene_surface->primary_output == scene_output->output) {
- wlr_surface_send_frame_done(scene_surface->surface, now);
- }
- }
-
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);