diff options
author | Erik Reider <[email protected]> | 2024-01-02 01:19:48 +0100 |
---|---|---|
committer | Erik Reider <[email protected]> | 2024-01-04 02:11:25 +0100 |
commit | c15af4a182314d8384fc6b28e7c3fc58c0352b83 (patch) | |
tree | 841c17acede5ead7b8c08c9668d0b148ad5c26e4 /types/fx | |
parent | 1a6918f948be034e65c50af8969d090b5e762dc1 (diff) |
Added back shadow effect
Diffstat (limited to 'types/fx')
-rw-r--r-- | types/fx/shadow_data.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/types/fx/shadow_data.c b/types/fx/shadow_data.c index 0c2d1d2..fae76cf 100644 --- a/types/fx/shadow_data.c +++ b/types/fx/shadow_data.c @@ -5,14 +5,13 @@ #include "wlr/util/log.h" struct shadow_data shadow_data_get_default(void) { - static float default_shadow_color[] = {0.0f, 0.0f, 0.0f, 0.5f}; return (struct shadow_data) { .blur_sigma = 20, - .color = default_shadow_color, + .color = {0.0f, 0.0f, 0.0f, 0.5f}, .enabled = false, }; } bool scene_buffer_has_shadow(struct shadow_data *data) { - return data->enabled && data->blur_sigma > 0 && data->color[3] > 0.0; + return data->enabled && data->blur_sigma > 0 && data->color.a > 0.0; } |