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authorErik Reider <[email protected]>2024-02-27 18:05:58 +0100
committerGitHub <[email protected]>2024-02-27 18:05:58 +0100
commit7f0883b383b73af7bc68dcf8c2ee845c5eab5807 (patch)
treeff13a416200ac372d0ae303e5996bb9a22f819dd /types/fx
parent5b6862c981eb5541888f625cd93e7775cabe06b0 (diff)
[FX Renderer] Add blur (#30)
* Initial blur implementation * Added additional blur effects from SwayFX * Simplified blur pass functions to match the other pass functions * Minor fixes * Added support for optimized blur * tinywl: Don't set decoration values every frame * Updated public blur function docs * Simplified blur buffer management * Moved ignore transparent bool into a per buffer option * Clip the scene_buffer when blur is enabled * Added back corner and shadow checks in opaque_region function * Renamed fx_render_blur_options to fx_render_blur_pass_options * Fixed nits * Removed unused fx_framebuffer_bind_wlr_fbo function * Removed wlr_scene impl. Should be moved into future PR instead * Made blur impl independent of wlr_scene * Moved shader init back into fx_renderer.c * Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom
Diffstat (limited to 'types/fx')
-rw-r--r--types/fx/blur_data.c32
-rw-r--r--types/fx/meson.build3
2 files changed, 34 insertions, 1 deletions
diff --git a/types/fx/blur_data.c b/types/fx/blur_data.c
new file mode 100644
index 0000000..3aa618b
--- /dev/null
+++ b/types/fx/blur_data.c
@@ -0,0 +1,32 @@
+#include "scenefx/types/fx/blur_data.h"
+
+struct blur_data blur_data_get_default(void) {
+ return (struct blur_data) {
+ .radius = 5,
+ .num_passes = 3,
+ .noise = 0.02,
+ .brightness = 0.9,
+ .contrast = 0.9,
+ .saturation = 1.1,
+ };
+}
+
+bool blur_data_should_parameters_blur_effects(struct blur_data *blur_data) {
+ return blur_data->brightness != 1.0f
+ || blur_data->saturation != 1.0f
+ || blur_data->contrast != 1.0f
+ || blur_data->noise > 0.0f;
+}
+
+bool blur_data_cmp(struct blur_data *a, struct blur_data *b) {
+ return a->radius == b->radius &&
+ a->num_passes && b->num_passes &&
+ a->noise == b->noise &&
+ a->brightness == b->brightness &&
+ a->contrast == b->contrast &&
+ a->saturation == b->saturation;
+}
+
+int blur_data_calc_size(struct blur_data *blur_data) {
+ return pow(2, blur_data->num_passes + 1) * blur_data->radius;
+}
diff --git a/types/fx/meson.build b/types/fx/meson.build
index b7f0207..2170f35 100644
--- a/types/fx/meson.build
+++ b/types/fx/meson.build
@@ -1,3 +1,4 @@
wlr_files += files(
- 'shadow_data.c'
+ 'shadow_data.c',
+ 'blur_data.c',
)