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authorErik Reider <[email protected]>2023-08-06 20:48:58 +0200
committerGitHub <[email protected]>2023-08-06 14:48:58 -0400
commitb929a2bbadf467864796ad4ec90882ce86cfebff (patch)
tree8229d63bfe8e1ba7908c5ca988c3bb774ea7990b /types/fx/shadow_data.c
parenta2b827ab71f51240a192fa20913f6e83d8528612 (diff)
feat: add box shadows (#16)
Diffstat (limited to 'types/fx/shadow_data.c')
-rw-r--r--types/fx/shadow_data.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/types/fx/shadow_data.c b/types/fx/shadow_data.c
new file mode 100644
index 0000000..0c2d1d2
--- /dev/null
+++ b/types/fx/shadow_data.c
@@ -0,0 +1,18 @@
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+#include "types/fx/shadow_data.h"
+#include "wlr/util/log.h"
+
+struct shadow_data shadow_data_get_default(void) {
+ static float default_shadow_color[] = {0.0f, 0.0f, 0.0f, 0.5f};
+ return (struct shadow_data) {
+ .blur_sigma = 20,
+ .color = default_shadow_color,
+ .enabled = false,
+ };
+}
+
+bool scene_buffer_has_shadow(struct shadow_data *data) {
+ return data->enabled && data->blur_sigma > 0 && data->color[3] > 0.0;
+}