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authorErik Reider <[email protected]>2023-12-31 00:32:39 +0100
committerErik Reider <[email protected]>2024-01-03 23:49:04 +0100
commit51c7078b9ec413ebd8316501f01ccf769a090f64 (patch)
treec66ea9c9e7dd010c069acf1578dd617d23a1d0cc /tinywl
parentb6a990da71b5b0947650a50dcf1a083acfce868c (diff)
Converted fx_renderer to impl wlr_renderer
Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering. This includes wlr_render_pass (fx_render_pass in our case)
Diffstat (limited to 'tinywl')
-rw-r--r--tinywl/tinywl.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/tinywl/tinywl.c b/tinywl/tinywl.c
index adc7b38..8b6df63 100644
--- a/tinywl/tinywl.c
+++ b/tinywl/tinywl.c
@@ -29,6 +29,8 @@
#include "types/wlr_scene.h"
+#include "render/fx_renderer/fx_renderer.h"
+
/* For brevity's sake, struct members are annotated where they are used. */
enum tinywl_cursor_mode {
TINYWL_CURSOR_PASSTHROUGH,
@@ -919,7 +921,7 @@ int main(int argc, char *argv[]) {
* can also specify a renderer using the WLR_RENDERER env var.
* The renderer is responsible for defining the various pixel formats it
* supports for shared memory, this configures that for clients. */
- server.renderer = wlr_renderer_autocreate(server.backend);
+ server.renderer = fx_renderer_create(server.backend);
if (server.renderer == NULL) {
wlr_log(WLR_ERROR, "failed to create wlr_renderer");
return 1;