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authorWilliam McKinnon <[email protected]>2023-07-10 22:43:25 -0400
committerWilliam McKinnon <[email protected]>2023-07-10 22:43:25 -0400
commit79d7bc73d1f1540efb4f7c50bcbfff1113374b36 (patch)
treedcdad2ed6db41497749b290d069416baa198c286 /src/layer_shell_v1.c
parenta1d31571adce4152dcbeff409b0a9da97e5fbbac (diff)
parent43b5ef7c24123234d2102d11d0344caff4da5dec (diff)
Add 'src/' from commit '43b5ef7c24123234d2102d11d0344caff4da5dec'
git-subtree-dir: src git-subtree-mainline: a1d31571adce4152dcbeff409b0a9da97e5fbbac git-subtree-split: 43b5ef7c24123234d2102d11d0344caff4da5dec
Diffstat (limited to 'src/layer_shell_v1.c')
-rw-r--r--src/layer_shell_v1.c186
1 files changed, 186 insertions, 0 deletions
diff --git a/src/layer_shell_v1.c b/src/layer_shell_v1.c
new file mode 100644
index 0000000..3ed616a
--- /dev/null
+++ b/src/layer_shell_v1.c
@@ -0,0 +1,186 @@
+#include <stdlib.h>
+#include <wlr/types/wlr_scene.h>
+#include <wlr/types/wlr_layer_shell_v1.h>
+
+static void scene_layer_surface_handle_tree_destroy(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_layer_surface_v1 *scene_layer_surface =
+ wl_container_of(listener, scene_layer_surface, tree_destroy);
+ // tree and surface_node will be cleaned up by scene_node_finish
+ wl_list_remove(&scene_layer_surface->tree_destroy.link);
+ wl_list_remove(&scene_layer_surface->layer_surface_destroy.link);
+ wl_list_remove(&scene_layer_surface->layer_surface_map.link);
+ wl_list_remove(&scene_layer_surface->layer_surface_unmap.link);
+ free(scene_layer_surface);
+}
+
+static void scene_layer_surface_handle_layer_surface_destroy(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_layer_surface_v1 *scene_layer_surface =
+ wl_container_of(listener, scene_layer_surface, layer_surface_destroy);
+ wlr_scene_node_destroy(&scene_layer_surface->tree->node);
+}
+
+static void scene_layer_surface_handle_layer_surface_map(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_layer_surface_v1 *scene_layer_surface =
+ wl_container_of(listener, scene_layer_surface, layer_surface_map);
+ wlr_scene_node_set_enabled(&scene_layer_surface->tree->node, true);
+}
+
+static void scene_layer_surface_handle_layer_surface_unmap(
+ struct wl_listener *listener, void *data) {
+ struct wlr_scene_layer_surface_v1 *scene_layer_surface =
+ wl_container_of(listener, scene_layer_surface, layer_surface_unmap);
+ wlr_scene_node_set_enabled(&scene_layer_surface->tree->node, false);
+}
+
+static void layer_surface_exclusive_zone(
+ struct wlr_layer_surface_v1_state *state,
+ struct wlr_box *usable_area) {
+ switch (state->anchor) {
+ case ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP:
+ case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT):
+ // Anchor top
+ usable_area->y += state->exclusive_zone + state->margin.top;
+ usable_area->height -= state->exclusive_zone + state->margin.top;
+ break;
+ case ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM:
+ case (ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT):
+ // Anchor bottom
+ usable_area->height -= state->exclusive_zone + state->margin.bottom;
+ break;
+ case ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT:
+ case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT):
+ // Anchor left
+ usable_area->x += state->exclusive_zone + state->margin.left;
+ usable_area->width -= state->exclusive_zone + state->margin.left;
+ break;
+ case ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT:
+ case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
+ ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT):
+ // Anchor right
+ usable_area->width -= state->exclusive_zone + state->margin.right;
+ break;
+ }
+}
+
+void wlr_scene_layer_surface_v1_configure(
+ struct wlr_scene_layer_surface_v1 *scene_layer_surface,
+ const struct wlr_box *full_area, struct wlr_box *usable_area) {
+ struct wlr_layer_surface_v1 *layer_surface =
+ scene_layer_surface->layer_surface;
+ struct wlr_layer_surface_v1_state *state = &layer_surface->current;
+
+ // If the exclusive zone is set to -1, the layer surface will use the
+ // full area of the output, otherwise it is constrained to the
+ // remaining usable area.
+ struct wlr_box bounds;
+ if (state->exclusive_zone == -1) {
+ bounds = *full_area;
+ } else {
+ bounds = *usable_area;
+ }
+
+ struct wlr_box box = {
+ .width = state->desired_width,
+ .height = state->desired_height,
+ };
+
+ // Horizontal positioning
+ if (box.width == 0) {
+ box.x = bounds.x + state->margin.left;
+ box.width = bounds.width -
+ (state->margin.left + state->margin.right);
+ } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT &&
+ state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) {
+ box.x = bounds.x + bounds.width/2 -box.width/2;
+ } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) {
+ box.x = bounds.x + state->margin.left;
+ } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) {
+ box.x = bounds.x + bounds.width - box.width - state->margin.right;
+ } else {
+ box.x = bounds.x + bounds.width/2 - box.width/2;
+ }
+
+ // Vertical positioning
+ if (box.height == 0) {
+ box.y = bounds.y + state->margin.top;
+ box.height = bounds.height -
+ (state->margin.top + state->margin.bottom);
+ } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP &&
+ state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) {
+ box.y = bounds.y + bounds.height/2 - box.height/2;
+ } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) {
+ box.y = bounds.y + state->margin.top;
+ } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) {
+ box.y = bounds.y + bounds.height - box.height - state->margin.bottom;
+ } else {
+ box.y = bounds.y + bounds.height/2 - box.height/2;
+ }
+
+ wlr_scene_node_set_position(&scene_layer_surface->tree->node, box.x, box.y);
+ wlr_layer_surface_v1_configure(layer_surface, box.width, box.height);
+
+ if (layer_surface->mapped && state->exclusive_zone > 0) {
+ layer_surface_exclusive_zone(state, usable_area);
+ }
+}
+
+struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
+ struct wlr_scene_tree *parent,
+ struct wlr_layer_surface_v1 *layer_surface) {
+ struct wlr_scene_layer_surface_v1 *scene_layer_surface =
+ calloc(1, sizeof(*scene_layer_surface));
+ if (scene_layer_surface == NULL) {
+ return NULL;
+ }
+
+ scene_layer_surface->layer_surface = layer_surface;
+
+ scene_layer_surface->tree = wlr_scene_tree_create(parent);
+ if (scene_layer_surface->tree == NULL) {
+ free(scene_layer_surface);
+ return NULL;
+ }
+
+ struct wlr_scene_tree *surface_tree = wlr_scene_subsurface_tree_create(
+ scene_layer_surface->tree, layer_surface->surface);
+ if (surface_tree == NULL) {
+ wlr_scene_node_destroy(&scene_layer_surface->tree->node);
+ free(scene_layer_surface);
+ return NULL;
+ }
+
+ scene_layer_surface->tree_destroy.notify =
+ scene_layer_surface_handle_tree_destroy;
+ wl_signal_add(&scene_layer_surface->tree->node.events.destroy,
+ &scene_layer_surface->tree_destroy);
+
+ scene_layer_surface->layer_surface_destroy.notify =
+ scene_layer_surface_handle_layer_surface_destroy;
+ wl_signal_add(&layer_surface->events.destroy,
+ &scene_layer_surface->layer_surface_destroy);
+
+ scene_layer_surface->layer_surface_map.notify =
+ scene_layer_surface_handle_layer_surface_map;
+ wl_signal_add(&layer_surface->events.map,
+ &scene_layer_surface->layer_surface_map);
+
+ scene_layer_surface->layer_surface_unmap.notify =
+ scene_layer_surface_handle_layer_surface_unmap;
+ wl_signal_add(&layer_surface->events.unmap,
+ &scene_layer_surface->layer_surface_unmap);
+
+ wlr_scene_node_set_enabled(&scene_layer_surface->tree->node,
+ layer_surface->mapped);
+
+ return scene_layer_surface;
+}