diff options
author | William McKinnon <[email protected]> | 2024-10-25 11:14:37 -0400 |
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committer | GitHub <[email protected]> | 2024-10-25 11:14:37 -0400 |
commit | d998099612f0397234910ce753859ee127ec5b45 (patch) | |
tree | e60d699901f14054ea44718b1be8fcaf7dc9f244 /render/fx_renderer/shaders.c | |
parent | be5a78ac298f3b23c9955022ad35a18180a5894a (diff) |
feat: add shadow_node (#66)
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Co-authored-by: Erik Reider <[email protected]>
Diffstat (limited to 'render/fx_renderer/shaders.c')
-rw-r--r-- | render/fx_renderer/shaders.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/render/fx_renderer/shaders.c b/render/fx_renderer/shaders.c index 2c2aa7e..3d5d565 100644 --- a/render/fx_renderer/shaders.c +++ b/render/fx_renderer/shaders.c @@ -196,9 +196,11 @@ bool link_box_shadow_program(struct box_shadow_shader *shader) { shader->pos_attrib = glGetAttribLocation(prog, "pos"); shader->position = glGetUniformLocation(prog, "position"); shader->size = glGetUniformLocation(prog, "size"); - shader->offset = glGetUniformLocation(prog, "offset"); shader->blur_sigma = glGetUniformLocation(prog, "blur_sigma"); shader->corner_radius = glGetUniformLocation(prog, "corner_radius"); + shader->window_position = glGetUniformLocation(prog, "window_position"); + shader->window_half_size = glGetUniformLocation(prog, "window_half_size"); + shader->window_corner_radius = glGetUniformLocation(prog, "window_corner_radius"); return true; } |