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authorWilliam McKinnon <[email protected]>2024-10-25 11:14:37 -0400
committerGitHub <[email protected]>2024-10-25 11:14:37 -0400
commitd998099612f0397234910ce753859ee127ec5b45 (patch)
treee60d699901f14054ea44718b1be8fcaf7dc9f244 /render/fx_renderer/shaders.c
parentbe5a78ac298f3b23c9955022ad35a18180a5894a (diff)
feat: add shadow_node (#66)
--------- Co-authored-by: Erik Reider <[email protected]>
Diffstat (limited to 'render/fx_renderer/shaders.c')
-rw-r--r--render/fx_renderer/shaders.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/render/fx_renderer/shaders.c b/render/fx_renderer/shaders.c
index 2c2aa7e..3d5d565 100644
--- a/render/fx_renderer/shaders.c
+++ b/render/fx_renderer/shaders.c
@@ -196,9 +196,11 @@ bool link_box_shadow_program(struct box_shadow_shader *shader) {
shader->pos_attrib = glGetAttribLocation(prog, "pos");
shader->position = glGetUniformLocation(prog, "position");
shader->size = glGetUniformLocation(prog, "size");
- shader->offset = glGetUniformLocation(prog, "offset");
shader->blur_sigma = glGetUniformLocation(prog, "blur_sigma");
shader->corner_radius = glGetUniformLocation(prog, "corner_radius");
+ shader->window_position = glGetUniformLocation(prog, "window_position");
+ shader->window_half_size = glGetUniformLocation(prog, "window_half_size");
+ shader->window_corner_radius = glGetUniformLocation(prog, "window_corner_radius");
return true;
}