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authorErik Reider <[email protected]>2023-07-13 14:55:28 +0200
committerWilliam McKinnon <[email protected]>2023-07-18 13:14:53 -0400
commitd462d952de20bdb7c3c84b05ed94d15b07ee5116 (patch)
tree7cbe0e380c6c130495a30d8728365ab49cc4d956 /render/fx_renderer/gles2/shaders/tex.frag
parent920c3c70d20e58b4af5a7abe52b24f47b90bc575 (diff)
feat: initial fx_renderer implementation
Diffstat (limited to 'render/fx_renderer/gles2/shaders/tex.frag')
-rw-r--r--render/fx_renderer/gles2/shaders/tex.frag44
1 files changed, 44 insertions, 0 deletions
diff --git a/render/fx_renderer/gles2/shaders/tex.frag b/render/fx_renderer/gles2/shaders/tex.frag
new file mode 100644
index 0000000..bd3c596
--- /dev/null
+++ b/render/fx_renderer/gles2/shaders/tex.frag
@@ -0,0 +1,44 @@
+#define SOURCE_TEXTURE_RGBA 1
+#define SOURCE_TEXTURE_RGBX 2
+#define SOURCE_TEXTURE_EXTERNAL 3
+
+#if !defined(SOURCE)
+#error "Missing shader preamble"
+#endif
+
+#if SOURCE == SOURCE_TEXTURE_EXTERNAL
+#extension GL_OES_EGL_image_external : require
+#endif
+
+precision mediump float;
+
+varying vec2 v_texcoord;
+
+#if SOURCE == SOURCE_TEXTURE_EXTERNAL
+uniform samplerExternalOES tex;
+#elif SOURCE == SOURCE_TEXTURE_RGBA || SOURCE == SOURCE_TEXTURE_RGBX
+uniform sampler2D tex;
+#endif
+
+uniform float alpha;
+uniform vec2 size;
+uniform vec2 position;
+uniform float radius;
+
+vec4 sample_texture() {
+#if SOURCE == SOURCE_TEXTURE_RGBA || SOURCE == SOURCE_TEXTURE_EXTERNAL
+ return texture2D(tex, v_texcoord);
+#elif SOURCE == SOURCE_TEXTURE_RGBX
+ return vec4(texture2D(tex, v_texcoord).rgb, 1.0);
+#endif
+}
+
+void main() {
+ gl_FragColor = sample_texture() * alpha;
+ vec2 corner_distance = min(gl_FragCoord.xy - position, size + position - gl_FragCoord.xy);
+ if (max(corner_distance.x, corner_distance.y) < radius) {
+ float d = radius - distance(corner_distance, vec2(radius));
+ float smooth = smoothstep(-1.0, 0.5, d);
+ gl_FragColor = mix(vec4(0), gl_FragColor, smooth);
+ }
+}