diff options
author | William McKinnon <[email protected]> | 2024-09-18 06:38:01 -0400 |
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committer | GitHub <[email protected]> | 2024-09-18 12:38:01 +0200 |
commit | 9b30e2d5e97c455d5a8c0e6b5e37ce50a4e3db81 (patch) | |
tree | f88ad21157e183084999c408a82a9c3a6e280539 /render/fx_renderer/gles2/shaders/box_shadow.frag | |
parent | b05b1732f4e8423145cb2f9e84a6d43e28c26557 (diff) |
feat: removed stencil from shadow rendering (#61)
* removed stencil from shadow rendering
* removed the rest of the stencil mask
* fix
* Don't render inner region of shadow
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Co-authored-by: Erik Reider <[email protected]>
Diffstat (limited to 'render/fx_renderer/gles2/shaders/box_shadow.frag')
-rw-r--r-- | render/fx_renderer/gles2/shaders/box_shadow.frag | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/render/fx_renderer/gles2/shaders/box_shadow.frag b/render/fx_renderer/gles2/shaders/box_shadow.frag index 92d40fc..9ab9937 100644 --- a/render/fx_renderer/gles2/shaders/box_shadow.frag +++ b/render/fx_renderer/gles2/shaders/box_shadow.frag @@ -65,15 +65,22 @@ float random() { return fract(sin(dot(vec2(12.9898, 78.233), gl_FragCoord.xy)) * 43758.5453); } +float roundRectSDF(vec2 half_size, vec2 position, float radius) { + vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius; + return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - radius; +} + void main() { - float frag_alpha = v_color.a * roundedBoxShadow( + float shadow_alpha = v_color.a * roundedBoxShadow( position + blur_sigma, position + size - blur_sigma, gl_FragCoord.xy, blur_sigma * 0.5, corner_radius); - // dither the alpha to break up color bands - frag_alpha += (random() - 0.5) / 128.0; + shadow_alpha += (random() - 0.5) / 128.0; + + // get the window alpha so we can render around the window + float window_alpha = 1.0 - smoothstep(-1.0, 1.0, roundRectSDF((size * 0.5) - blur_sigma, position + blur_sigma, corner_radius)); - gl_FragColor = vec4(v_color.rgb, frag_alpha); + gl_FragColor = vec4(v_color.rgb, shadow_alpha * (1.0 - window_alpha)); } |