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authorErik Reider <[email protected]>2024-01-06 02:31:14 +0100
committerGitHub <[email protected]>2024-01-06 02:31:14 +0100
commit6759e8da7ab53a46b0eb04e5045b8c67262c3a11 (patch)
treec65ed83ca04b61bdbae7e1b8a7f2c16f29b89730 /render/fx_renderer/gles2/shaders/box_shadow.frag
parentb929a2bbadf467864796ad4ec90882ce86cfebff (diff)
parentace97585b2b4d8cbb5ead6cd0f72fa8e8889c9d7 (diff)
Merge pull request #24 from wlrfx/wlroots-0.17-rebase
Rebase to wlroots 0.17
Diffstat (limited to 'render/fx_renderer/gles2/shaders/box_shadow.frag')
-rw-r--r--render/fx_renderer/gles2/shaders/box_shadow.frag5
1 files changed, 5 insertions, 0 deletions
diff --git a/render/fx_renderer/gles2/shaders/box_shadow.frag b/render/fx_renderer/gles2/shaders/box_shadow.frag
index c9b2b91..92d40fc 100644
--- a/render/fx_renderer/gles2/shaders/box_shadow.frag
+++ b/render/fx_renderer/gles2/shaders/box_shadow.frag
@@ -1,6 +1,11 @@
// Writeup: https://madebyevan.com/shaders/fast-rounded-rectangle-shadows/
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
precision mediump float;
+#endif
+
varying vec4 v_color;
varying vec2 v_texcoord;