diff options
author | Erik Reider <[email protected]> | 2023-08-06 20:48:58 +0200 |
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committer | GitHub <[email protected]> | 2023-08-06 14:48:58 -0400 |
commit | b929a2bbadf467864796ad4ec90882ce86cfebff (patch) | |
tree | 8229d63bfe8e1ba7908c5ca988c3bb774ea7990b /render/fx_renderer/fx_stencilbuffer.c | |
parent | a2b827ab71f51240a192fa20913f6e83d8528612 (diff) |
feat: add box shadows (#16)
Diffstat (limited to 'render/fx_renderer/fx_stencilbuffer.c')
-rw-r--r-- | render/fx_renderer/fx_stencilbuffer.c | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/render/fx_renderer/fx_stencilbuffer.c b/render/fx_renderer/fx_stencilbuffer.c new file mode 100644 index 0000000..4f57216 --- /dev/null +++ b/render/fx_renderer/fx_stencilbuffer.c @@ -0,0 +1,50 @@ +#include <assert.h> +#include <wlr/render/gles2.h> +#include <wlr/util/log.h> + +#include "include/render/fx_renderer/fx_stencilbuffer.h" + +struct fx_stencilbuffer fx_stencilbuffer_create(void) { + return (struct fx_stencilbuffer) { + .rb = -1, + .width = -1, + .height = -1, + }; +} + +void fx_stencilbuffer_init(struct fx_stencilbuffer *stencil_buffer, int width, int height) { + bool first_alloc = false; + + if (stencil_buffer->rb == (uint32_t) -1) { + glGenRenderbuffers(1, &stencil_buffer->rb); + first_alloc = true; + } + + if (first_alloc || stencil_buffer->width != width || stencil_buffer->height != height) { + glBindRenderbuffer(GL_RENDERBUFFER, stencil_buffer->rb); + glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height); + stencil_buffer->width = width; + stencil_buffer->height = height; + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + if (status != GL_FRAMEBUFFER_COMPLETE) { + wlr_log(WLR_ERROR, + "Stencil buffer incomplete, couldn't create! (FB status: %i)", + status); + return; + } + } + + // Reattach the RenderBuffer to the FrameBuffer + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, + GL_RENDERBUFFER, stencil_buffer->rb); +} + +void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer) { + if (stencil_buffer->rb != (uint32_t) -1 && stencil_buffer->rb) { + glDeleteRenderbuffers(1, &stencil_buffer->rb); + } + stencil_buffer->rb = -1; + stencil_buffer->width = -1; + stencil_buffer->height = -1; +} |