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authorErik Reider <[email protected]>2024-02-27 18:05:58 +0100
committerGitHub <[email protected]>2024-02-27 18:05:58 +0100
commit7f0883b383b73af7bc68dcf8c2ee845c5eab5807 (patch)
treeff13a416200ac372d0ae303e5996bb9a22f819dd /render/fx_renderer/fx_framebuffer.c
parent5b6862c981eb5541888f625cd93e7775cabe06b0 (diff)
[FX Renderer] Add blur (#30)
* Initial blur implementation * Added additional blur effects from SwayFX * Simplified blur pass functions to match the other pass functions * Minor fixes * Added support for optimized blur * tinywl: Don't set decoration values every frame * Updated public blur function docs * Simplified blur buffer management * Moved ignore transparent bool into a per buffer option * Clip the scene_buffer when blur is enabled * Added back corner and shadow checks in opaque_region function * Renamed fx_render_blur_options to fx_render_blur_pass_options * Fixed nits * Removed unused fx_framebuffer_bind_wlr_fbo function * Removed wlr_scene impl. Should be moved into future PR instead * Made blur impl independent of wlr_scene * Moved shader init back into fx_renderer.c * Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom
Diffstat (limited to 'render/fx_renderer/fx_framebuffer.c')
-rw-r--r--render/fx_renderer/fx_framebuffer.c37
1 files changed, 33 insertions, 4 deletions
diff --git a/render/fx_renderer/fx_framebuffer.c b/render/fx_renderer/fx_framebuffer.c
index fea101b..0c8e04c 100644
--- a/render/fx_renderer/fx_framebuffer.c
+++ b/render/fx_renderer/fx_framebuffer.c
@@ -20,6 +20,37 @@ static const struct wlr_addon_interface buffer_addon_impl = {
.destroy = handle_buffer_destroy,
};
+void fx_framebuffer_get_or_create_custom(struct fx_renderer *renderer,
+ struct wlr_output *output, struct fx_framebuffer **fx_framebuffer) {
+ struct wlr_allocator *allocator = output->allocator;
+ struct wlr_swapchain *swapchain = output->swapchain;
+ int width = output->width;
+ int height = output->height;
+ struct wlr_buffer *wlr_buffer = NULL;
+
+ if (*fx_framebuffer == NULL) {
+ wlr_buffer = wlr_allocator_create_buffer(allocator, width, height,
+ &swapchain->format);
+ if (wlr_buffer == NULL) {
+ wlr_log(WLR_ERROR, "Failed to allocate buffer");
+ return;
+ }
+ } else {
+ if ((wlr_buffer = (*fx_framebuffer)->buffer) &&
+ wlr_buffer->width == width &&
+ wlr_buffer->height == height) {
+ return;
+ }
+ // Create a new wlr_buffer if it's null or if the output size has
+ // changed
+ fx_framebuffer_destroy(*fx_framebuffer);
+ wlr_buffer_drop(wlr_buffer);
+ wlr_buffer = wlr_allocator_create_buffer(allocator,
+ width, height, &swapchain->format);
+ }
+ *fx_framebuffer = fx_framebuffer_get_or_create(renderer, wlr_buffer);
+}
+
struct fx_framebuffer *fx_framebuffer_get_or_create(struct fx_renderer *renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_addon *addon =
@@ -111,10 +142,6 @@ void fx_framebuffer_bind(struct fx_framebuffer *fx_buffer) {
glBindFramebuffer(GL_FRAMEBUFFER, fx_buffer->fbo);
}
-void fx_framebuffer_bind_wlr_fbo(struct fx_renderer *renderer) {
- glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo);
-}
-
void fx_framebuffer_destroy(struct fx_framebuffer *fx_buffer) {
// Release the framebuffer
wl_list_remove(&fx_buffer->link);
@@ -128,6 +155,8 @@ void fx_framebuffer_destroy(struct fx_framebuffer *fx_buffer) {
fx_buffer->fbo = -1;
glDeleteRenderbuffers(1, &fx_buffer->rbo);
fx_buffer->rbo = -1;
+ glDeleteRenderbuffers(1, &fx_buffer->sb);
+ fx_buffer->sb = -1;
wlr_egl_destroy_image(fx_buffer->renderer->egl, fx_buffer->image);