diff options
author | Erik Reider <[email protected]> | 2024-02-27 18:05:58 +0100 |
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committer | GitHub <[email protected]> | 2024-02-27 18:05:58 +0100 |
commit | 7f0883b383b73af7bc68dcf8c2ee845c5eab5807 (patch) | |
tree | ff13a416200ac372d0ae303e5996bb9a22f819dd /render/fx_renderer/fx_framebuffer.c | |
parent | 5b6862c981eb5541888f625cd93e7775cabe06b0 (diff) |
[FX Renderer] Add blur (#30)
* Initial blur implementation
* Added additional blur effects from SwayFX
* Simplified blur pass functions to match the other pass functions
* Minor fixes
* Added support for optimized blur
* tinywl: Don't set decoration values every frame
* Updated public blur function docs
* Simplified blur buffer management
* Moved ignore transparent bool into a per buffer option
* Clip the scene_buffer when blur is enabled
* Added back corner and shadow checks in opaque_region function
* Renamed fx_render_blur_options to fx_render_blur_pass_options
* Fixed nits
* Removed unused fx_framebuffer_bind_wlr_fbo function
* Removed wlr_scene impl. Should be moved into future PR instead
* Made blur impl independent of wlr_scene
* Moved shader init back into fx_renderer.c
* Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom
Diffstat (limited to 'render/fx_renderer/fx_framebuffer.c')
-rw-r--r-- | render/fx_renderer/fx_framebuffer.c | 37 |
1 files changed, 33 insertions, 4 deletions
diff --git a/render/fx_renderer/fx_framebuffer.c b/render/fx_renderer/fx_framebuffer.c index fea101b..0c8e04c 100644 --- a/render/fx_renderer/fx_framebuffer.c +++ b/render/fx_renderer/fx_framebuffer.c @@ -20,6 +20,37 @@ static const struct wlr_addon_interface buffer_addon_impl = { .destroy = handle_buffer_destroy, }; +void fx_framebuffer_get_or_create_custom(struct fx_renderer *renderer, + struct wlr_output *output, struct fx_framebuffer **fx_framebuffer) { + struct wlr_allocator *allocator = output->allocator; + struct wlr_swapchain *swapchain = output->swapchain; + int width = output->width; + int height = output->height; + struct wlr_buffer *wlr_buffer = NULL; + + if (*fx_framebuffer == NULL) { + wlr_buffer = wlr_allocator_create_buffer(allocator, width, height, + &swapchain->format); + if (wlr_buffer == NULL) { + wlr_log(WLR_ERROR, "Failed to allocate buffer"); + return; + } + } else { + if ((wlr_buffer = (*fx_framebuffer)->buffer) && + wlr_buffer->width == width && + wlr_buffer->height == height) { + return; + } + // Create a new wlr_buffer if it's null or if the output size has + // changed + fx_framebuffer_destroy(*fx_framebuffer); + wlr_buffer_drop(wlr_buffer); + wlr_buffer = wlr_allocator_create_buffer(allocator, + width, height, &swapchain->format); + } + *fx_framebuffer = fx_framebuffer_get_or_create(renderer, wlr_buffer); +} + struct fx_framebuffer *fx_framebuffer_get_or_create(struct fx_renderer *renderer, struct wlr_buffer *wlr_buffer) { struct wlr_addon *addon = @@ -111,10 +142,6 @@ void fx_framebuffer_bind(struct fx_framebuffer *fx_buffer) { glBindFramebuffer(GL_FRAMEBUFFER, fx_buffer->fbo); } -void fx_framebuffer_bind_wlr_fbo(struct fx_renderer *renderer) { - glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo); -} - void fx_framebuffer_destroy(struct fx_framebuffer *fx_buffer) { // Release the framebuffer wl_list_remove(&fx_buffer->link); @@ -128,6 +155,8 @@ void fx_framebuffer_destroy(struct fx_framebuffer *fx_buffer) { fx_buffer->fbo = -1; glDeleteRenderbuffers(1, &fx_buffer->rbo); fx_buffer->rbo = -1; + glDeleteRenderbuffers(1, &fx_buffer->sb); + fx_buffer->sb = -1; wlr_egl_destroy_image(fx_buffer->renderer->egl, fx_buffer->image); |