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author | Alexander Orzechowski <[email protected]> | 2022-08-22 10:17:59 -0400 |
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committer | Alexander Orzechowski <[email protected]> | 2022-08-22 10:17:59 -0400 |
commit | 7c4c11b222af34c7a571329d1a4f2895a54982e9 (patch) | |
tree | 9d3d4942ff6189a544ff1263f944a82afbd37985 /layer_shell_v1.c | |
parent | 59db20b014320e86bc047c81c8eae6511a10d09a (diff) |
wlr_scene: Cull background
We don't need to worry about the black rect optimization here (that
always assumes that there will be a black background) because the
background is culled based on the render list. That means if a black rect
is removed, the visibility will reach all the way to the bottom forcing
the renderer to clear the area not breaking the assumption.
Diffstat (limited to 'layer_shell_v1.c')
0 files changed, 0 insertions, 0 deletions