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authorAlexander Orzechowski <[email protected]>2022-08-22 10:17:59 -0400
committerAlexander Orzechowski <[email protected]>2022-08-22 10:17:59 -0400
commit7c4c11b222af34c7a571329d1a4f2895a54982e9 (patch)
tree9d3d4942ff6189a544ff1263f944a82afbd37985 /layer_shell_v1.c
parent59db20b014320e86bc047c81c8eae6511a10d09a (diff)
wlr_scene: Cull background
We don't need to worry about the black rect optimization here (that always assumes that there will be a black background) because the background is culled based on the render list. That means if a black rect is removed, the visibility will reach all the way to the bottom forcing the renderer to clear the area not breaking the assumption.
Diffstat (limited to 'layer_shell_v1.c')
0 files changed, 0 insertions, 0 deletions