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author | Alexander Orzechowski <[email protected]> | 2022-07-03 12:20:41 -0400 |
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committer | Alexander Orzechowski <[email protected]> | 2022-07-03 12:21:52 -0400 |
commit | 684fd113d5d56cb31a46f1ae08909bba15e0934a (patch) | |
tree | e54a2cbe22ce06101b3c54aedffb82de0e549cf5 /layer_shell_v1.c | |
parent | d80108745c74e757a3aec0bcaa33559a0fc862df (diff) |
wlr_scene: Maintain damage highlight regions per output
The logic doesn't support handling multiple outputs so let's not break
the assumption and handle damages per output much like how damage_ring
is done.
Diffstat (limited to 'layer_shell_v1.c')
0 files changed, 0 insertions, 0 deletions